
Decision · Religious Decisions
Elevate Holy Site
Promote a Holy Site of … to an Eminent Holy Site.
Requirements
The lines the game itself shows for this decision's conditions:
- … has less than … Eminent Holy Sites
- … must be in … Realm, or … must be the Head of Faith of …
- The County holding … must be held by a … Ruler
Can be taken when (is_valid) (33 lines of game script)
save_temporary_scope_as = root
exists = scope:selected_item
can_manage_faith_holy_sites_trigger = yes
scope:selected_item ?= {
root.faith = {
is_faith_holy_site = prev
NOT = {
is_faith_eminent_holy_site = prev
}
save_temporary_scope_as = faith
custom_tooltip = {
text = elevate_holy_site_decision_under_eminent_holy_sites_max
list_size:eminent_holy_site < root.faith.religion.eminent_holy_sites_max
}
}
custom_tooltip = {
text = elevate_holy_site_decision_target_in_realm_or_head_of_faith
OR = {
root.faith.religious_head ?= root
holy_site_barony.holder = {
target_is_same_character_or_above = root
}
}
}
custom_tooltip = {
text = elevate_holy_site_decision_county_holder_correct_faith
holy_site_county.holder.faith = root.faith
}
}
faith = {
holy_site_free_action_show_usage_trigger = yes
}
exists = scope:selected_itemAs written in game/common/decisions/50_holy_site_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (28 lines of game script)
scope:selected_item.holy_site_county.holder = {
save_scope_as = county_holder
}
root.faith = {
make_holy_site_eminent = {
target = scope:selected_item
actor = root
}
consume_free_holy_site_action_effect = yes
}
if = {
limit = {
exists = scope:county_holder
NOT = {
scope:county_holder = root
}
}
scope:county_holder = {
add_opinion = {
modifier = holy_site_elevated_county_holder_opinion
target = root
}
}
}
add_character_modifier = {
modifier = holy_site_elevated_modifier
years = 10
}As written in game/common/decisions/50_holy_site_decisions.txt.
Source: game/common/decisions/50_holy_site_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).