Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database

Decision · Religious Decisions

Adopt Holy Site

Adopt an existing Holy Site in your Realm into ….

Requirements

The lines the game itself shows for this decision's conditions:

  • … has less than … Holy Sites
  • … is within your Realm
  • … is not already a Holy Site of …
  • … has at least one Faith of the same Religion as …, or one … is syncretic with; and which … considers not Hostile or Evil
  • … is a Holy Site for an alive Faith; a faith that has at least one County following that faith.
Can be taken when (is_valid) (54 lines of game script)
save_temporary_scope_as = root
is_independent_ruler = yes
can_manage_faith_holy_sites_trigger = yes
root.faith = {
	save_temporary_scope_as = faith
	custom_tooltip = {
		text = adopt_holy_site_decision_under_holy_sites_max
		list_size:holy_site < root.faith.religion.holy_sites_max
	}
}
exists = scope:selected_item
scope:selected_item ?= {
	holy_site_county.holder = {
		custom_tooltip = {
			text = adopt_holy_site_in_realm
			target_is_same_character_or_above = root
		}
		faith = root.faith
	}
	custom_tooltip = {
		text = adopt_holy_site_decision_not_already_a_holy_site
		root.faith = {
			NOT = {
				is_faith_holy_site = prev
			}
		}
	}
	root.faith = {
		faith_can_use_holy_site_kingdom_trigger = {
			BARONY = scope:selected_item.holy_site_barony
		}
	}
	OR = {
		root.rite = {
			rite_has_parameter = allow_adopt_any_holy_site
		}
		custom_tooltip = {
			text = adopt_holy_site_decision_shared_or_syncretic_faith
			holy_site_adoptable_by_character_trigger = {
				CHARACTER = root
			}
		}
	}
	custom_tooltip = {
		text = adopt_holy_site_decision_active_site
		any_holy_site_faith = {
			num_county_followers > 0
		}
	}
}
faith = {
	holy_site_free_action_show_usage_trigger = yes
}
exists = scope:selected_item

As written in game/common/decisions/50_holy_site_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (7 lines of game script)
root.faith = {
	add_holy_site = {
		target = scope:selected_item
		actor = root
	}
	consume_free_holy_site_action_effect = yes
}

As written in game/common/decisions/50_holy_site_decisions.txt.

Source: game/common/decisions/50_holy_site_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).