CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Religious Decisions

Demote Holy Site

Demote an Eminent Holy Site of … to a normal Holy Site.

Requirements

The lines the game itself shows for this decision's conditions:

  • … has more than … Eminent Holy Sites
Can be taken when (is_valid) (17 lines of game script)
save_temporary_scope_as = root
exists = scope:selected_item
can_manage_faith_holy_sites_trigger = yes
scope:selected_item ?= {
	root.faith = {
		is_faith_eminent_holy_site = prev
		save_temporary_scope_as = faith
		custom_tooltip = {
			text = demote_holy_site_decision_above_eminent_holy_sites_min
			list_size:eminent_holy_site > root.faith.religion.eminent_holy_sites_min
		}
	}
}
faith = {
	holy_site_free_action_show_usage_trigger = yes
}
exists = scope:selected_item

As written in game/common/decisions/50_holy_site_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (42 lines of game script)
scope:selected_item.holy_site_county.holder = {
	save_scope_as = county_holder
}
root.faith = {
	make_holy_site_not_eminent = {
		target = scope:selected_item
		actor = root
	}
	consume_free_holy_site_action_effect = yes
}
if = {
	limit = {
		exists = scope:county_holder
		NOT = {
			scope:county_holder = root
		}
	}
	scope:county_holder = {
		add_opinion = {
			modifier = holy_site_demoted_county_holder_opinion
			target = root
		}
	}
}
add_character_modifier = {
	modifier = holy_site_demoted_modifier
	years = 10
}
hidden_effect = {
	if = {
		limit = {
			root.faith = faith:christian_faith
			pam_schism_county_rite_in_pair_trigger = {
				COUNTY = scope:selected_item.holy_site_county
			}
		}
		pam_change_great_schism_progress_effect = {
			VALUE = pam_great_schism_progress_holy_site_value
			TT = pam_great_schism_progress_holy_site_tt
		}
	}
}

As written in game/common/decisions/50_holy_site_decisions.txt.

Source: game/common/decisions/50_holy_site_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).