CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

allowed_to_marry_same_sex_trigger

allowed_to_marry_same_sex_trigger = yes

game/common/scripted_triggers/00_marriage_triggers.txt, line 59 (6 lines). No parameters.

allowed_to_marry_same_sex_trigger is a scripted trigger in Crusader Kings III, written at line 59 of its file. It takes no parameters: allowed_to_marry_same_sex_trigger = yes (or no). The game's script calls it in 35 places, among them ai_make_concubine_interaction (interaction), Divorce (interaction) and Find Concubine (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_marriage_triggers.txt.

What it checks

  • Game rule set to “Accepted”
  • Their rite: The rite has Same-sex relationships are fully accepted

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
allowed_to_marry_same_sex_trigger = {
	has_game_rule = accepted_same_sex_marriage
	rite = {
		rite_has_parameter = homosexuality_accepted
	}
}

As written in game/common/scripted_triggers/00_marriage_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls allowed_to_marry_same_sex_trigger.

Important actions (1)

  • Too Few Concubines

Events (7)

1 more

Scripted effects inside an event file (1)

  • send_bethrothal_notifications_and_apply_opinions_effect

Script values (1)

  • marriage_gender_adjusted_female_chance

Scripted modifiers (AI weights) (2)

  • marriage_ai_accept_fertility_modifier
  • marriage_ai_accept_modifier

Source: game/common/scripted_triggers/00_marriage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?