CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

update_active_consort_opinion_effect

update_active_consort_opinion_effect = { PARTNER = … }

game/common/scripted_effects/00_marriage_interaction_effects.txt, line 1388 (93 lines). Parameters: $PARTNER$.

update_active_consort_opinion_effect is a scripted effect in Crusader Kings III, written at line 1388 of its file. A call passes 1 parameter: PARTNER. The game's script calls it in 6 places, among them death_management.0095 (event), faith_conversion.0005 (event) and on_concubinage (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_marriage_interaction_effects.txt.

The comment above it in the file

When you take spouses/concubines whose Faith does not permit that union, they will gain opinion penalties.
This effect adds/updates/replaces/removes those opinion penalties, as approprite to the current situation.

What it does

  • downgrade_invalid_consort_opinions_effect = { PARTNER = $PARTNER$ }
  • If

    a check the game hides

    Then

    • If

      • is_concubine_of = $PARTNER$
      • None of these

      • None of these

        • Their culture: The culture has the tradition Concubines

      Then

      • If

        • Their rite: Has the Monogamous Doctrine

        Then

        Else if

        • One of these

          • Their culture: The culture has the tradition Polygamous
          • or

            Their rite: Has the Polygamous Doctrine

        Then

      Else if

      • is_spouse_of = $PARTNER$
      • $PARTNER$ = { … }
      • None of these

      • None of these

        • Their rite: The rite has the tenet Polyamory
      • None of these

        • Their culture: The culture has the tradition Concubines

      Then

      • If

        • $PARTNER$ = { … }

        Then

        • Opinion: Your Concubines Are Blaspheming Our Marriage
        • remove_opinion = { target = $PARTNER$ modifier = spouse_does_not_believe_in_former_concubines_opinion }

        Else if

        • None of these

          • Their culture: The culture has the tradition Polygamous
          • Their rite: Has the Polygamous Doctrine

        Then

        • Opinion: Not in a Monogamous Marriage
    • If

      Then

      • Opinion: Forced to Be in a Same-sex Relation

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (93 lines of game script)
update_active_consort_opinion_effect = {

	# If we currently have any existing consort opinion modifiers, check if they should be downgraded from permanent modifiers to decaying modifiers.
	downgrade_invalid_consort_opinions_effect = { PARTNER = $PARTNER$ }

	if = {
		# If this opinion change was triggered by being divorced/set-aside, we may still technically be married/joined to PARTNER at this moment, but we won't be very shortly and should skip this step.
		limit = {
			NOR = {
				exists = scope:is_being_divorced
				exists = scope:is_being_set_aside
			}
		}

		# Oterwise, apply any new consort opinion effects that are applicable.
		if = {
			# Characters who do not believe in concubinage, but are forced into it, have the harshest opinion penalties.
			limit = {
				is_concubine_of = $PARTNER$
				NOT = { rite = { rite_has_doctrine = doctrine_concubines }}
				NOT = { culture = { has_cultural_tradition = tradition_concubines } }
			}
			if = {
				# Harshest opinion penalty if they are a concubine but believe in monogamy
				limit = { rite = { rite_has_doctrine = doctrine_monogamy }}
				add_opinion = {
					target = $PARTNER$
					modifier = concubine_with_monogamous_faith_opinion
				}
			}
			else_if = {
				# Lesser-but-still-harsh opinion penalty if they are a concubine but believe in polygamy
				limit = {
					OR = {
						culture = { has_cultural_tradition = tradition_polygamous }
						rite = { rite_has_doctrine = doctrine_polygamy }
					}
				}
				add_opinion = {
					target = $PARTNER$
					modifier = concubine_with_polygamous_faith_opinion
				}
			}
		}
		else_if = {
			# Characters who are legitimate spouses of their partner, but do not approve of their partner's other spouses/concubines, will have milder opinion penalties.
			limit = {
				is_spouse_of = $PARTNER$
				$PARTNER$ = { any_consort = { count >= 2 }}
				NOT = { rite = { rite_has_doctrine = doctrine_concubines }}
				NOT = { rite = { rite_has_tenet = tenet_polyamory }}
				NOT = { culture = { has_cultural_tradition = tradition_concubines } }
			}
			if = {
				limit = {
					$PARTNER$ = { any_concubine = { }}
				}
				add_opinion = {
					target = $PARTNER$
					modifier = spouse_does_not_believe_in_concubines_opinion
				}
				#Remove the opinion modifier if you flip-flop and go get concubines after getting rid of them all...
				remove_opinion = {
					target = $PARTNER$
					modifier = spouse_does_not_believe_in_former_concubines_opinion
				}
			}
			else_if = {
				limit = {
					NOR = { 
						culture = { has_cultural_tradition = tradition_polygamous }
						rite = { rite_has_doctrine = doctrine_polygamy }
					}
				}
				add_opinion = {
					target = $PARTNER$
					modifier = polygamous_marriage_opinion
				}
			}
		}
		#Same-sex not accepted penalty
		if = {
			limit = {
				allowed_to_marry_same_sex_trigger = no
				sex_same_as = $PARTNER$
			}
			add_opinion = {
				target = $PARTNER$
				modifier = same_sex_with_no_acceptance_opinion
			}
		}
	}
}

As written in game/common/scripted_effects/00_marriage_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls update_active_consort_opinion_effect.

On actions (the game's own hooks) (4)

  • on_concubinage
  • on_concubinage_end
  • on_divorce
  • on_marriage

Source: game/common/scripted_effects/00_marriage_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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