CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_proper_reason_to_break_betrothal_trigger

has_proper_reason_to_break_betrothal_trigger = yes

game/common/scripted_triggers/00_marriage_triggers.txt, line 673 (24 lines). No parameters.

has_proper_reason_to_break_betrothal_trigger is a scripted trigger in Crusader Kings III, written at line 673 of its file. It takes no parameters: has_proper_reason_to_break_betrothal_trigger = yes (or no). The game's script calls it in 1 place, among them Break Betrothal (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_marriage_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (24 lines of game script)
has_proper_reason_to_break_betrothal_trigger = {
	OR = {
		scope:rejecting_betrothed = {
			OR = {
				is_eunuch_trigger = yes
				has_trait_with_flag = can_not_marry
				AND = {
					allowed_to_marry_same_sex_trigger = no
					sex_same_as = scope:rejected_betrothed
				}
			}
		}
		scope:rejected_betrothed = {
			OR = {
				is_eunuch_trigger = yes
				has_trait_with_flag = can_not_marry
				AND = {
					allowed_to_marry_same_sex_trigger = no
					sex_same_as = scope:rejecting_betrothed
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_marriage_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_proper_reason_to_break_betrothal_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/00_marriage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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