Scripted trigger
has_proper_reason_to_break_betrothal_trigger
has_proper_reason_to_break_betrothal_trigger = yesgame/common/scripted_triggers/00_marriage_triggers.txt, line 673 (24 lines). No parameters.
has_proper_reason_to_break_betrothal_trigger is a scripted trigger in Crusader Kings III, written at line 673 of its file. It takes no parameters: has_proper_reason_to_break_betrothal_trigger = yes (or no). The game's script calls it in 1 place, among them Break Betrothal (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_marriage_triggers.txt.
What it checks
One of these
scope:rejecting_betrothed:One of these
is_eunuch_trigger = yesor
Has one of the traits: Eunuch, Beardless Eunuch, Monk, Military Order Memberor
All of these
allowed_to_marry_same_sex_trigger = nosex_same_as = scope:rejected_betrothed
or
scope:rejected_betrothed:One of these
is_eunuch_trigger = yesor
Has one of the traits: Eunuch, Beardless Eunuch, Monk, Military Order Memberor
All of these
allowed_to_marry_same_sex_trigger = nosex_same_as = scope:rejecting_betrothed
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (24 lines of game script)
has_proper_reason_to_break_betrothal_trigger = {
OR = {
scope:rejecting_betrothed = {
OR = {
is_eunuch_trigger = yes
has_trait_with_flag = can_not_marry
AND = {
allowed_to_marry_same_sex_trigger = no
sex_same_as = scope:rejected_betrothed
}
}
}
scope:rejected_betrothed = {
OR = {
is_eunuch_trigger = yes
has_trait_with_flag = can_not_marry
AND = {
allowed_to_marry_same_sex_trigger = no
sex_same_as = scope:rejecting_betrothed
}
}
}
}
}As written in game/common/scripted_triggers/00_marriage_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_proper_reason_to_break_betrothal_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/00_marriage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.