CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Diplomatic actions

Find Concubine

No costAccepted automatically

Find a Concubine in your court

What you need

You

To send it

  • If

    • You are not the target

    Then

    • The character you target:
      • Is available (an adult, not a ruler)
      • If

        • Is not imprisoned by you

        Then

        • Is not married
        • Is not betrothed
        • Not: Is Concubine
        • number_of_concubines = 0
      • If

        • Is imprisoned by you
        • Is married

        Then

        • Is not your spouse
      • Is not your concubine
      • Has none of the traits: Eunuch, Beardless Eunuch, Monk, Military Order Member
      • Does not have “can not marry” (a variable the game's script sets)
      • If a check the game hides passes: the same again (4 lines)
        • None of these

          • Their primary title:
            • is_mercenary_company = yes
          • is_leading_faction_type = peasant_faction
          • is_leading_faction_type = populist_faction
          • Government is unplayable
      • If a member of the Clergy:
        • Does not have the Trait: Monk
        • Does not have the Trait: Military Order Member
        • One of these

          • Their rite: The rite has Members of the Clergy are allowed to Marry
          • or

            All of these

            • Is a ruler
            • top_participant_group:the_christian_church:
              • has_participant_group_parameter = clergy_can_marry
            • If played by the AI:
              • saeculum_obscurum_clergy_would_marry_trigger = { }
      • You:
        • Has none of the traits: Eunuch, Beardless Eunuch, Monk, Military Order Member
        • Does not have “can not marry” (a variable the game's script sets)
        • If

          a check the game hides

          Then

          • None of these

            • Their primary title:
              • is_mercenary_company = yes
            • is_leading_faction_type = peasant_faction
            • is_leading_faction_type = populist_faction
            • Government is unplayable
        • If a member of the Clergy:
          • marriage_clergy_can_marry_trigger = { }
      • If

        • You:
          • Not all of these

            • Game rule set to “Accepted”
            • Their rite: The rite has Same-sex relationships are fully accepted

        Then

        • sex_opposite_of = scope:puppet_or_actor
      • NOT = { has_opinion_modifier = { modifier = divorced_me_opinion target = scope:puppet_or_actor } }
      • If

        • Is not a courtier of you

        Then

        • Their rite:
          • None of these

            • The can marry check:
              • relation_with_character_is_incestuous_in_rite_trigger = { CHARACTER = scope:puppet_or_actor RITE = scope:consanguinity_rite }
      • If

        • You: Is not a courtier of the can marry check

        Then

        • Your rite:
          • None of these

            • The can marry check:
              • relation_with_character_is_incestuous_in_rite_trigger = { CHARACTER = scope:puppet_or_actor RITE = scope:consanguinity_rite }
      • None of these

        • The can marry check: Is your spouse

To see it in the menu

  • allowed_concubines = yes
  • Is an Adult
  • If

    a check the game hides

    Then

    • You are the target
  • If

    • You are not the target

    Then

    • You:
      • If

        • Not all of these

          • Game rule set to “Accepted”
          • Your rite: The rite has Same-sex relationships are fully accepted

        Then

        • sex_opposite_of = scope:recipient
      • None of these

        • All of these

          • One of these

            • All of these

              • The my rite: The rite has Marriage between members of the same Dynasty is forbidden
              • Not: Is Lowborn
              • scope:recipient.dynasty ?= dynasty
            • or

              All of these

            • or

              All of these

              • The my rite: The rite has Marriage between cousins is allowed
              • One of these

                • Is close family of the target
                • or

                  is_uncle_or_aunt_of = scope:recipient
                • or

                  is_nibling_of = scope:recipient
            • or

              All of these

              • The my rite: The rite has Marriage between cousins, aunts/nephews and uncles/nieces is allowed
              • Is close family of the target
    • The character you target:
      • Is available (an adult, not a ruler)
      • If

        • Is not imprisoned by you

        Then

        • Is not married
        • Is not betrothed
        • Not: Is Concubine
        • number_of_concubines = 0
      • If

        • Is imprisoned by you
        • Is married

        Then

        • Is not your spouse
      • Is not your concubine
      • Has none of the traits: Eunuch, Beardless Eunuch, Monk, Military Order Member
      • Does not have “can not marry” (a variable the game's script sets)
      • If a check the game hides passes: the same again (4 lines)
        • None of these

          • Their primary title:
            • is_mercenary_company = yes
          • is_leading_faction_type = peasant_faction
          • is_leading_faction_type = populist_faction
          • Government is unplayable
      • If a member of the Clergy:
        • Does not have the Trait: Monk
        • Does not have the Trait: Military Order Member
        • One of these

          • Their rite: The rite has Members of the Clergy are allowed to Marry
          • or

            All of these

            • Is a ruler
            • top_participant_group:the_christian_church:
              • has_participant_group_parameter = clergy_can_marry
            • If played by the AI:
              • saeculum_obscurum_clergy_would_marry_trigger = { }
      • You:
        • Has none of the traits: Eunuch, Beardless Eunuch, Monk, Military Order Member
        • Does not have “can not marry” (a variable the game's script sets)
        • If

          a check the game hides

          Then

          • None of these

            • Their primary title:
              • is_mercenary_company = yes
            • is_leading_faction_type = peasant_faction
            • is_leading_faction_type = populist_faction
            • Government is unplayable
        • If a member of the Clergy:
          • marriage_clergy_can_marry_trigger = { }
      • If

        • You:
          • Not all of these

            • Game rule set to “Accepted”
            • Their rite: The rite has Same-sex relationships are fully accepted

        Then

        • sex_opposite_of = scope:puppet_or_actor
      • NOT = { has_opinion_modifier = { modifier = divorced_me_opinion target = scope:puppet_or_actor } }
      • If

        • Is not a courtier of you

        Then

        • Their rite:
          • None of these

            • The can marry check:
              • relation_with_character_is_incestuous_in_rite_trigger = { CHARACTER = scope:puppet_or_actor RITE = scope:consanguinity_rite }
      • If

        • You: Is not a courtier of the can marry check

        Then

        • Your rite:
          • None of these

            • The can marry check:
              • relation_with_character_is_incestuous_in_rite_trigger = { CHARACTER = scope:puppet_or_actor RITE = scope:consanguinity_rite }
      • None of these

        • The can marry check: Is your spouse
      • Is an Adult
      • One of these

        • Is imprisoned by you
        • or

          Is a courtier of you

Which character you can pick

Find Concubine is a diplomatic character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_marriage_interactions.txt.

for a guide, post or blog
Quick answers (1)
Will the AI accept Find Concubine?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • The character you target:
    • Event marriage_interaction.0040
    • If

      Then

      • release_from_prison = yes
      • Opinion: Forced Me to Serve as a Concubine
      • Every close family member:
        • If

          a check the game hides

          Then

          • Opinion: Forced My Relative to Serve as a Concubine
          • If

            • One of these

              • None of these

              • or

                None of these

                • Their rite: The rite has the tenet Polyamory
              • or

                All of these

                • allowed_to_marry_same_sex_trigger = { }
                • The character you target:
                  • sex_same_as = scope:secondary_actor

            Then

            • Opinion: Forced My Relative into a Blasphemous Union
      • If has the Trait: Celibate: Loses the Trait Celibate
      • If married › Every spouse:
      • If concubine:
        • this.concubinist = { … }
      • If

        a check the game hides

        Then

      • If number of concubines more than 0 › Every concubine › The character you target:
        • remove_concubine = prev
  • If

    • You: Government is Clan
    • The character you target: Government is Clan
    • Your house is the target’s
    • If

      • You are not the target

      Then

      • You are not the target

    Then

    • Your house:
      • add_unity_value = { … }

    Else if

    • No
    • You: Government is Clan
    • Your house: Has you as house head
    • One of these

      • All of these

        • exists = scope:recipient.house
        • Your house is not the target’s
      • or

        The character you target: Is Lowborn

    Then

    • Your house:
      • add_unity_value = { … }

Events it fires: marriage_interaction.0040, marriage_interaction.0041

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (40 lines of game script)
is_shown = scope:puppet_or_actor ?= {
	allowed_concubines = yes
	is_adult = yes
	trigger_if = {
		limit = {
			NOT = {
				exists = scope:secondary_recipient
			}
		}
		scope:puppet_or_actor = scope:recipient
	}
}
trigger_if = {
	limit = {
		scope:puppet_or_actor != scope:recipient
	}
	scope:puppet_or_actor ?= {
		trigger_if = {
			limit = {
				allowed_to_marry_same_sex_trigger = no
			}
			sex_opposite_of = scope:recipient
		}
		NOT = {
			relation_with_character_is_incestuous_in_my_rite_trigger = {
				CHARACTER = scope:recipient
			}
		}
	}
	scope:recipient = {
		can_become_concubine_of_character_trigger = {
			CHARACTER = scope:puppet_or_actor
		}
		is_adult = yes
		OR = {
			is_imprisoned_by = scope:puppet_or_actor
			is_courtier_of = scope:puppet_or_actor
		}
	}
}

As written in game/common/character_interactions/00_marriage_interactions.txt.

Can be sent when (is_valid…) (35 lines of game script)
custom_description = {
	text = take_concubine_allowed_more
	object = scope:recipient
	scope:puppet_or_actor = {
		allowed_more_concubines = yes
	}
}
custom_description = {
	text = take_concubine_available_character_opp
	object = scope:puppet_or_actor
	scope:puppet_or_actor = {
		OR = {
			any_courtier = {
				can_become_concubine_of_character_trigger = {
					CHARACTER = scope:puppet_or_actor
				}
			}
			any_prisoner = {
				can_become_concubine_of_character_trigger = {
					CHARACTER = scope:puppet_or_actor
				}
			}
		}
	}
}
trigger_if = {
	limit = {
		scope:puppet_or_actor != scope:recipient
	}
	scope:recipient = {
		can_become_concubine_of_character_trigger = {
			CHARACTER = scope:puppet_or_actor
		}
	}
}

As written in game/common/character_interactions/00_marriage_interactions.txt.

Effects (on_send, on_accept, on_decline) (8 lines of game script)
on_accept = concubine_on_accept_effect = yes
add_clan_unity_interaction_effect = {
	CHARACTER = scope:puppet_or_actor
	TARGET = scope:recipient
	VALUE = minor_unity_gain
	DESC = clan_unity_concubinage.desc
	REVERSE_NON_HOUSE_TARGET = no
}

As written in game/common/character_interactions/00_marriage_interactions.txt.

Category
Diplomatic actions
In the menu
under More…
ID
find_concubine

Source: game/common/character_interactions/00_marriage_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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