Scripted effect
torture_memory_effect
torture_memory_effect = { TORTURER = … TYPE = … VICTIM = … }game/common/scripted_effects/00_interaction_effects.txt, line 5625 (38 lines). Parameters: $TORTURER$, $TYPE$, $VICTIM$.
torture_memory_effect is a scripted effect in Crusader Kings III, written at line 5625 of its file. A call passes 3 parameters: TORTURER, TYPE and VICTIM. The game's script calls it in 6 places, among them blind_recipient_effect (scripted effect), disfigure_recipient_effect (scripted effect) and ep3_child_castration_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (38 lines of game script)
torture_memory_effect = {
$VICTIM$ = {
create_character_memory = {
type = tortured_memory
participants = { torturer = $TORTURER$ }
}
ordered_memory = {
memory_type = tortured_memory
limit = {
any_memory_participant = { this = $TORTURER$ }
}
order_by = memory_creation_date
save_scope_as = tortured_memory
set_variable = {
name = type
value = flag:$TYPE$
}
}
}
$TORTURER$ = {
create_character_memory = {
type = torturer_memory
participants = { victim = $VICTIM$ }
}
ordered_memory = {
memory_type = torturer_memory
limit = {
any_memory_participant = { this = $VICTIM$ }
}
order_by = memory_creation_date
save_scope_as = torturer_memory
set_variable = {
name = type
value = flag:$TYPE$
}
}
}
}As written in game/common/scripted_effects/00_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls torture_memory_effect.
Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.