Scripted effect · Roads to Power files
ep3_child_castration_effect
ep3_child_castration_effect = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 7108 (76 lines). No parameters.
ep3_child_castration_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 7108 of its file. It takes no parameters: ep3_child_castration_effect = yes. The game's script calls it in 7 places, among them Castrate Kin (interaction), Castrate Prisoner (interaction) and Negotiate Release (interaction). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
- Gains the Trait Beardless Eunuch
torture_memory_effect = { VICTIM = scope:recipient TORTURER = scope:actor TYPE = castrated_beardless }- Court Position and Tax Collector Aptitude: +30
- May gain Castration Wound for 5 years, based on Personal Physician Aptitude
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (76 lines of game script)
ep3_child_castration_effect = {
add_trait = beardless_eunuch
torture_memory_effect = {
VICTIM = scope:recipient
TORTURER = scope:actor
TYPE = castrated_beardless
}
#Eunuch bonus effects
custom_tooltip = castration_increased_aptitude
if = {
limit = {
scope:actor = {
government_has_mechanic = administrative
}
}
custom_tooltip = castration_governor_efficiency
}
#might get hurt
custom_tooltip = castration_wounded_chance
hidden_effect = {
random_list = {
5 = {
add_character_modifier = {
modifier = brutal_castration_modifier
years = 5
}
}
5 = {
modifier = {
add = 5
employs_court_position = court_physician_court_position
}
modifier = {
add = 5
employs_court_position = court_physician_court_position
court_position:court_physician_court_position = {
aptitude = {
court_position = court_physician_court_position
value >= 1
}
}
}
modifier = {
add = 10
employs_court_position = court_physician_court_position
court_position:court_physician_court_position = {
aptitude = {
court_position = court_physician_court_position
value >= 2
}
}
}
modifier = {
add = 10
employs_court_position = court_physician_court_position
court_position:court_physician_court_position = {
aptitude = {
court_position = court_physician_court_position
value >= 3
}
}
}
modifier = {
add = 10
employs_court_position = court_physician_court_position
court_position:court_physician_court_position = {
aptitude = {
court_position = court_physician_court_position
value >= 4
}
}
}
}
}
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_child_castration_effect.
Character interactions (4)
Events (2)
- Fruit of the … Tree
ep3_interactions_events.0030 - Grand Cathedral: A Higher Calling
pam_great_projects_events.0013
Scripted effects (1)
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.