CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

castrate_recipient_effect

castrate_recipient_effect = yes

game/common/scripted_effects/00_interaction_effects.txt, line 675 (14 lines). No parameters.

castrate_recipient_effect is a scripted effect in Crusader Kings III, written at line 675 of its file. It takes no parameters: castrate_recipient_effect = yes. The game's script calls it in 3 places, among them Castrated (event prison.1025), Castrated (event prison.1026) and Pariah of Court (event court.8170). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
castrate_recipient_effect = {
	scope:recipient = {
		if = {
			limit = {
				age < 12
			}
			ep3_child_castration_effect = yes
		}
		else = {
			ep3_youth_castration_effect = yes
		}
		blind_castrated_disfigured_recipient_support_effect = yes
	}
}

As written in game/common/scripted_effects/00_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls castrate_recipient_effect.

Events (3)

Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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