Scripted effect
castrate_recipient_effect
castrate_recipient_effect = yesgame/common/scripted_effects/00_interaction_effects.txt, line 675 (14 lines). No parameters.
castrate_recipient_effect is a scripted effect in Crusader Kings III, written at line 675 of its file. It takes no parameters: castrate_recipient_effect = yes. The game's script calls it in 3 places, among them Castrated (event prison.1025), Castrated (event prison.1026) and Pariah of Court (event court.8170). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.
What it does
scope:recipient:- If under 12 years old:
- Otherwise:
blind_castrated_disfigured_recipient_support_effect = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
castrate_recipient_effect = {
scope:recipient = {
if = {
limit = {
age < 12
}
ep3_child_castration_effect = yes
}
else = {
ep3_youth_castration_effect = yes
}
blind_castrated_disfigured_recipient_support_effect = yes
}
}As written in game/common/scripted_effects/00_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls castrate_recipient_effect.
Events (3)
- Castrated
prison.1025 - Castrated
prison.1026 - Pariah of Court
court.8170
Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.