CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

blind_castrated_disfigured_recipient_support_effect

blind_castrated_disfigured_recipient_support_effect = yes

game/common/scripted_effects/00_interaction_effects.txt, line 611 (41 lines). No parameters.

blind_castrated_disfigured_recipient_support_effect is a scripted effect in Crusader Kings III, written at line 611 of its file. It takes no parameters: blind_castrated_disfigured_recipient_support_effect = yes. The game's script calls it in 4 places, among them blind_recipient_effect (scripted effect), castrate_recipient_effect (scripted effect) and disfigure_recipient_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.

What it does

  • 5% chance of: Gains the Trait Lunatic
  • If

    Then

    Otherwise

    • Stress and fulfillment impact: by trait: Craven +100, Brave +40
  • release_from_prison = yes
  • If

    • scope:recruit ?= yes

    Then

    • scope:actor:
      • add_courtier = scope:recipient

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (41 lines of game script)
blind_castrated_disfigured_recipient_support_effect = { #To be used in other effects
	random = {
		chance = 5
		add_trait = lunatic_1
	}

	if = {
		limit = {
			NOR = {
				has_trait = craven
				has_trait = brave
			}
		}
		add_stress = major_stress_impact_gain
	}
	else = {
		stress_and_fulfillment_impact = {
			craven = massive_stress_gain
			brave = medium_stress_impact_gain
		}
	}
	add_character_flag = { #TO make sure that they don't get spammed about the release
		flag = block_for_prison_release_notification
		days = 2
	}

	release_from_prison = yes
	if = {
		limit = {
			scope:recruit ?= yes
		}
		scope:actor = {
			add_courtier = scope:recipient
		}
	}

	if = { # Remove the flag blocking other prison interactions
		limit = { has_character_flag = is_being_tortured }
		remove_character_flag = is_being_tortured
	}
}

As written in game/common/scripted_effects/00_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls blind_castrated_disfigured_recipient_support_effect.

Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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