Scripted effect
blind_castrated_disfigured_recipient_support_effect
blind_castrated_disfigured_recipient_support_effect = yesgame/common/scripted_effects/00_interaction_effects.txt, line 611 (41 lines). No parameters.
blind_castrated_disfigured_recipient_support_effect is a scripted effect in Crusader Kings III, written at line 611 of its file. It takes no parameters: blind_castrated_disfigured_recipient_support_effect = yes. The game's script calls it in 4 places, among them blind_recipient_effect (scripted effect), castrate_recipient_effect (scripted effect) and disfigure_recipient_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (41 lines of game script)
blind_castrated_disfigured_recipient_support_effect = { #To be used in other effects
random = {
chance = 5
add_trait = lunatic_1
}
if = {
limit = {
NOR = {
has_trait = craven
has_trait = brave
}
}
add_stress = major_stress_impact_gain
}
else = {
stress_and_fulfillment_impact = {
craven = massive_stress_gain
brave = medium_stress_impact_gain
}
}
add_character_flag = { #TO make sure that they don't get spammed about the release
flag = block_for_prison_release_notification
days = 2
}
release_from_prison = yes
if = {
limit = {
scope:recruit ?= yes
}
scope:actor = {
add_courtier = scope:recipient
}
}
if = { # Remove the flag blocking other prison interactions
limit = { has_character_flag = is_being_tortured }
remove_character_flag = is_being_tortured
}
}As written in game/common/scripted_effects/00_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls blind_castrated_disfigured_recipient_support_effect.
Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.