CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

blind_recipient_effect

blind_recipient_effect = yes

game/common/scripted_effects/00_interaction_effects.txt, line 653 (21 lines). No parameters.

blind_recipient_effect is a scripted effect in Crusader Kings III, written at line 653 of its file. It takes no parameters: blind_recipient_effect = yes. The game's script calls it in 4 places, among them Blinded (event prison.1020), Blinded (event prison.1021) and Pariah of Court (event court.8170). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (21 lines of game script)
blind_recipient_effect = {
	scope:recipient = {
		if = {
			limit = { scope:actor = { is_ai = no } }
			add_trait_force_tooltip = blind #This is because we want to show a blinded portrait it prison.1020 for players, then we add the trait in the immediate but we still want a tooltip
		}
		else = {
			add_trait = blind
		}
		torture_memory_effect = {
			VICTIM = scope:recipient
			TORTURER = scope:actor
			TYPE = blind
		}
		add_character_modifier = {
			modifier = recently_blinded
			years = 1
		}
		blind_castrated_disfigured_recipient_support_effect = yes
	}
}

As written in game/common/scripted_effects/00_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls blind_recipient_effect.

Events (4)

Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?