CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

disfigure_recipient_effect

disfigure_recipient_effect = yes

game/common/scripted_effects/00_interaction_effects.txt, line 690 (22 lines). No parameters.

disfigure_recipient_effect is a scripted effect in Crusader Kings III, written at line 690 of its file. It takes no parameters: disfigure_recipient_effect = yes. The game's script calls it in 5 places, among them Deciding a Fate (event ep3_story_cycle_harrying.1010), Disfigured (event prison.1030) and Disfigured (event prison.1031). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (22 lines of game script)
disfigure_recipient_effect = {
	scope:recipient = {
		if = {
			limit = { scope:actor = { is_ai = no } }
			#This is because we want to show a blinded portrait it prison.1030 for players, then we add the trait in the immediate but we still want a tooltip
			add_trait_force_tooltip = disfigured
		}
		else = {
			add_trait = disfigured
		}
		torture_memory_effect = {
			VICTIM = scope:recipient
			TORTURER = scope:actor
			TYPE = disfigured
		}
		add_character_modifier = {
			modifier = recently_disfigured
			years = 1
		}
		blind_castrated_disfigured_recipient_support_effect = yes
	}
}

As written in game/common/scripted_effects/00_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls disfigure_recipient_effect.

Events (5)

Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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