Scripted effect
disfigure_recipient_effect
disfigure_recipient_effect = yesgame/common/scripted_effects/00_interaction_effects.txt, line 690 (22 lines). No parameters.
disfigure_recipient_effect is a scripted effect in Crusader Kings III, written at line 690 of its file. It takes no parameters: disfigure_recipient_effect = yes. The game's script calls it in 5 places, among them Deciding a Fate (event ep3_story_cycle_harrying.1010), Disfigured (event prison.1030) and Disfigured (event prison.1031). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.
What it does
scope:recipient:If
- scope:actor: Is played by a person
Then
add_trait_force_tooltip = disfigured
Otherwise
- Gains the Trait Disfigured
torture_memory_effect = { VICTIM = scope:recipient TORTURER = scope:actor TYPE = disfigured }- Gains the modifier “Recently Disfigured” for 1 year
- Health -0.25
blind_castrated_disfigured_recipient_support_effect = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (22 lines of game script)
disfigure_recipient_effect = {
scope:recipient = {
if = {
limit = { scope:actor = { is_ai = no } }
#This is because we want to show a blinded portrait it prison.1030 for players, then we add the trait in the immediate but we still want a tooltip
add_trait_force_tooltip = disfigured
}
else = {
add_trait = disfigured
}
torture_memory_effect = {
VICTIM = scope:recipient
TORTURER = scope:actor
TYPE = disfigured
}
add_character_modifier = {
modifier = recently_disfigured
years = 1
}
blind_castrated_disfigured_recipient_support_effect = yes
}
}As written in game/common/scripted_effects/00_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls disfigure_recipient_effect.
Events (5)
- Deciding a Fate
ep3_story_cycle_harrying.1010 - Disfigured
prison.1030 - Disfigured
prison.1031 - Grand Ambitions: The Fate of the Fallen
grand_ambitions.0002 - Grand Ambitions: The Fate of the Fallen
grand_ambitions.0202
Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.