CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

torturer_interaction_recipient_effect

torturer_interaction_recipient_effect = yes

game/common/scripted_effects/00_interaction_effects.txt, line 392 (62 lines). No parameters.

torturer_interaction_recipient_effect is a scripted effect in Crusader Kings III, written at line 392 of its file. It takes no parameters: torturer_interaction_recipient_effect = yes. The game's script calls it in 5 places, among them Torture (event prison.1003), Torture (event prison.1010) and Torture (event prison.1011). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.

What it does

  • scope:recipient:

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (62 lines of game script)
torturer_interaction_recipient_effect = {
	scope:recipient = {
		add_character_modifier = {
			modifier = recently_tortured
			years = 5
		}

		# Poetry does not cause lunacy.
		if = {
			limit = {
				NOT = { scope:torture_method = flag:poetry }
			}
			random = {
				chance = 5
				modifier = {
					scope:puppet_or_actor = { has_trait = torturer }
					add = 10
				}
				add_trait = lunatic_1
			}
		}

		if = {
			limit = {
				OR = {
					rite ?= { rite_has_parameter = reduced_stress_from_torture }
					has_personal_tenet_flag = reduced_stress_from_torture
				}
			}
			if = {
				limit = { is_playable_character = yes }	# Only playable characters have spiritual fulfillment
				change_spiritual_fulfillment = medium_spiritual_fulfillment_value
			}
		}
		else_if = {
			limit = {
				NOR = {
					has_trait = craven
					has_trait = brave
				}
			}
			add_stress = massive_stress_impact_gain
		}
		else = {
			stress_and_fulfillment_impact = {
				craven = monumental_stress_gain
				brave = medium_stress_impact_gain
			}
		}

		if = { # Remove the flag blocking other prison interactions
			limit = { has_character_flag = is_being_tortured }
			remove_character_flag = is_being_tortured
		}

		torture_memory_effect = {
			VICTIM = scope:recipient
			TORTURER = scope:puppet_or_actor
			TYPE = torture
		}
	}
}

As written in game/common/scripted_effects/00_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls torturer_interaction_recipient_effect.

Events (5)

Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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