CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

tgp_fire_china_realm_name_event_for_vassals_effect

tgp_fire_china_realm_name_event_for_vassals_effect = yes

game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt, line 2328 (14 lines). No parameters.

tgp_fire_china_realm_name_event_for_vassals_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2328 of its file. It takes no parameters: tgp_fire_china_realm_name_event_for_vassals_effect = yes. The game's script calls it in 2 places, among them on_title_destroyed (on action) and tgp_chaos_shattering_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
tgp_fire_china_realm_name_event_for_vassals_effect = {
	every_vassal = {
		# Because a change in liege isn't triggered when the title being destroyed
		limit = {
			tgp_use_chinese_naming_trigger = yes
			primary_title = {
				has_custom_title_name = no
			}
			tgp_chinese_naming_tier_trigger = yes
			tgp_has_unique_chinese_naming = yes
		}
		tgp_fire_china_realm_name_event_effect = yes
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_fire_china_realm_name_event_for_vassals_effect.

On actions (the game's own hooks) (1)

  • on_title_destroyed

Scripted effects (1)

Source: game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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