Scripted trigger · All Under Heaven files
tgp_chinese_naming_tier_trigger
tgp_chinese_naming_tier_trigger = yesgame/common/scripted_triggers/10_tgp_triggers.txt, line 1036 (41 lines). No parameters.
tgp_chinese_naming_tier_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 1036 of its file. It takes no parameters: tgp_chinese_naming_tier_trigger = yes (or no). The game's script calls it in 4 places, among them tgp_dynastic_cycle.9000 (event), on_rank_up (on action) and on_vassal_change (on action). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_triggers.txt.
What it checks
One of these
- Their capital county’s province:
- If in the tgp county chinese naming region region:
scope:ruler_temp.highest_held_title_tier >= tier_county
- Else, if in the tgp duchy chinese naming region region:
scope:ruler_temp.highest_held_title_tier >= tier_duchy
- Otherwise:
scope:ruler_temp.highest_held_title_tier >= tier_kingdom
- If in the tgp county chinese naming region region:
or
scope:title › Their capital county’s province:- If in the tgp county chinese naming region region:
scope:ruler_temp.highest_held_title_tier >= tier_county
- Else, if in the tgp duchy chinese naming region region:
scope:ruler_temp.highest_held_title_tier >= tier_duchy
- Otherwise:
scope:ruler_temp.highest_held_title_tier >= tier_kingdom
- If in the tgp county chinese naming region region:
- Their capital county’s province:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (41 lines of game script)
tgp_chinese_naming_tier_trigger = {
save_temporary_scope_as = ruler_temp
OR = {
capital_county.title_province ?= {
trigger_if = {
limit = {
geographical_region = tgp_county_chinese_naming_region
}
scope:ruler_temp.highest_held_title_tier >= tier_county
}
trigger_else_if = {
limit = {
geographical_region = tgp_duchy_chinese_naming_region
}
scope:ruler_temp.highest_held_title_tier >= tier_duchy
}
trigger_else = {
scope:ruler_temp.highest_held_title_tier >= tier_kingdom
}
}
scope:title ?= {
capital_county.title_province ?= {
trigger_if = {
limit = {
geographical_region = tgp_county_chinese_naming_region
}
scope:ruler_temp.highest_held_title_tier >= tier_county
}
trigger_else_if = {
limit = {
geographical_region = tgp_duchy_chinese_naming_region
}
scope:ruler_temp.highest_held_title_tier >= tier_duchy
}
trigger_else = {
scope:ruler_temp.highest_held_title_tier >= tier_kingdom
}
}
}
}
}As written in game/common/scripted_triggers/10_tgp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_chinese_naming_tier_trigger.
Events (1)
On actions (the game's own hooks) (2)
- on_rank_up
- on_vassal_change
Scripted effects (1)
Source: game/common/scripted_triggers/10_tgp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.