Scripted effect · All Under Heaven files
tgp_fire_china_realm_name_event_effect
tgp_fire_china_realm_name_event_effect = yesgame/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt, line 2310 (17 lines). No parameters.
tgp_fire_china_realm_name_event_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2310 of its file. It takes no parameters: tgp_fire_china_realm_name_event_effect = yes. The game's script calls it in 3 places, among them on_rank_up (on action), on_vassal_change (on action) and tgp_fire_china_realm_name_event_for_vassals_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt.
What it does
- If played by a person: Event tgp_dynastic_cycle.9000 (after 1 days)
- Otherwise: Event tgp_dynastic_cycle.9000 (after 2 days)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (17 lines of game script)
tgp_fire_china_realm_name_event_effect = {
if = {
limit = {
is_ai = no
}
trigger_event = {
id = tgp_dynastic_cycle.9000
days = 1 # so the player gets to choose first
}
}
else = {
trigger_event = {
id = tgp_dynastic_cycle.9000
days = 2
}
}
}As written in game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_fire_china_realm_name_event_effect.
On actions (the game's own hooks) (2)
- on_rank_up
- on_vassal_change
Scripted effects (1)
Source: game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.