CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_sway_to_rite_on_decline_effect

pam_sway_to_rite_on_decline_effect = yes

game/common/scripted_effects/pam_effects.txt, line 11992 (33 lines). No parameters.

pam_sway_to_rite_on_decline_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 11992 of its file. It takes no parameters: pam_sway_to_rite_on_decline_effect = yes. The game's script calls it in 4 places, among them Convert to Reformed Faith (interaction), Sway to Rite (interaction) and Sway to Rite (interaction). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

The comment above it in the file

Shared on_decline for the three Sway to Rite interactions.

What it does

  • scope:puppet_or_actor › scope:recipient › If played by the AI: Opinion: Annoyed (-10)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (33 lines of game script)
pam_sway_to_rite_on_decline_effect = {
	scope:puppet_or_actor = {
		send_interface_toast = {
			type = event_toast_effect_bad
			title = sway_ruler_to_my_rite_interaction_decline_toast
			right_icon = scope:recipient
			scope:recipient = {
				if = {
					limit = { is_ai = yes }
					add_opinion = {
						target = scope:puppet_or_actor
						modifier = annoyed_opinion
						opinion = -10
					}
				}
			}
		}
	}
	if = {
		limit = {
			scope:is_puppet_action ?= yes
			scope:actor != scope:recipient
		}
		scope:actor = {
			send_interface_toast = {
				type = event_toast_effect_bad
				title = sway_ruler_to_my_rite_interaction_decline_toast_puppeteer
				left_icon = scope:puppet_or_actor
				right_icon = scope:recipient
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_sway_to_rite_on_decline_effect.

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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