Scripted effect · Khans of the Steppe files
mpo_dominance_scaled_minor_gold_gain
mpo_dominance_scaled_minor_gold_gain = yesgame/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 3988 (29 lines). No parameters.
mpo_dominance_scaled_minor_gold_gain is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 3988 of its file. It takes no parameters: mpo_dominance_scaled_minor_gold_gain = yes. The game's script calls it in 1 place, among them A Green Spot (event migration_events.1000). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
What it does
- If has the High Dominance Law: They gets …
- If has the Limited Dominance Law: They gets …
- If has the Unruly Nomads Law: They gets …
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (29 lines of game script)
mpo_dominance_scaled_minor_gold_gain = {
if = {
limit = {
OR = {
has_realm_law = nomadic_authority_4
has_realm_law = nomadic_authority_5
}
}
add_gold = massive_gold_value
}
if = {
limit = {
has_realm_law = nomadic_authority_3
}
add_gold = major_gold_value
}
if = {
limit = {
has_realm_law = nomadic_authority_2
}
add_gold = medium_gold_value
}
if = {
limit = {
has_realm_law = nomadic_authority_1
}
add_gold = minor_gold_value
}
}As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls mpo_dominance_scaled_minor_gold_gain.
Events (1)
- A Green Spot
migration_events.1000
Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.