CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

mpo_create_paiza_artifact_effect

mpo_create_paiza_artifact_effect = { GRANTEE = … PATRON = … }

game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 1792 (49 lines). Parameters: $GRANTEE$, $PATRON$.

mpo_create_paiza_artifact_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 1792 of its file. A call passes 2 parameters: GRANTEE and PATRON. The game's script calls it in 5 places, among them Ask for Paiza (interaction), Grant Paiza (interaction) and Paiza System Established (event mpo_decisions_events.0099). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

The comment above it in the file

scope:patron is the creator
scope:receiver is who gets it

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (49 lines of game script)
mpo_create_paiza_artifact_effect = {
	$PATRON$ = {
		save_scope_as = patron
	}
	$GRANTEE$ = {
		save_scope_as = grantee
	}
	save_scope_value_as = {
		name = wealth
		value = {
			value = 20
			multiply = {
				value = scope:patron.primary_title.tier
				add = scope:patron.dominance_value
			}
		}
	}
	save_scope_value_as = {
		name = quality
		value = {
			value = 20
			multiply = {
				value = scope:patron.primary_title.tier
				add = scope:patron.dominance_value
			}
		}
	}
	scope:grantee = {
		create_artifact = {
			name = paiza_artifact_title
			type = miscellaneous
			template = paiza_artifact_template
			creator = scope:patron
			description = paiza_artifact_desc
			visuals = paiza
			wealth = scope:wealth
			quality = scope:quality
			modifier = artifact_steppe_danger_travel_high_modifier
			modifier = artifact_steppe_advantage_2_modifier
			save_scope_as = created_paiza
		}
	}
	scope:created_paiza = {
		set_variable = {
			name = paiza_patron
			value = scope:patron
		}
	}
}

As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls mpo_create_paiza_artifact_effect.

Character interactions (2)

Events (2)

Scripted effects (1)

Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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