CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

ai_paiza_giveaway_effect

ai_paiza_giveaway_effect = yes

game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 1515 (28 lines). No parameters.

ai_paiza_giveaway_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 1515 of its file. It takes no parameters: ai_paiza_giveaway_effect = yes. The game's script calls it in 1 place, among them Establish Paiza System (decision). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (28 lines of game script)
ai_paiza_giveaway_effect = {
	random_courtier = {
		limit = {
			NOT = {
				any_character_artifact = {
					var:paiza_patron ?= root
				}
			}
		}
		mpo_create_paiza_artifact_effect = {
			PATRON = root
			GRANTEE = this
		}
	}
	random_vassal = {
		limit = {
			NOT = {
				any_character_artifact = {
					var:paiza_patron ?= root
				}
			}
		}
		mpo_create_paiza_artifact_effect = {
			PATRON = root
			GRANTEE = this
		}
	}
}

As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls ai_paiza_giveaway_effect.

Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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