CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legends of the Dead files

faction_war_end_victory_legitimacy_effect

faction_war_end_victory_legitimacy_effect = yes

game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt, line 318 (14 lines). No parameters.

faction_war_end_victory_legitimacy_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 318 of its file. It takes no parameters: faction_war_end_victory_legitimacy_effect = yes. The game's script calls it in 15 places, among them Assassin Dissolution (casus belli), Ceremonial Claimant Faction (casus belli) and Claimant Faction (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt.

The comment above it in the file

LEGITIMACY FOR WINNING A FACTION WAR

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
faction_war_end_victory_legitimacy_effect = {
	scope:defender = {
		if = {
			limit = { is_valid_for_legitimacy_change = yes }
			send_interface_toast = {
				type = msg_legitimacy_gain
				title = legitimacy_gain_toast
				left_icon = scope:attacker
				right_icon = scope:defender
				add_legitimacy = minor_legitimacy_gain
			}
		}
	}
}

As written in game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls faction_war_end_victory_legitimacy_effect.

Source: game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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