Scripted effect
embrace_english_culture_effect
embrace_english_culture_effect = yesgame/common/scripted_effects/00_decisions_effects.txt, line 183 (252 lines). No parameters.
embrace_english_culture_effect is a scripted effect in Crusader Kings III, written at line 183 of its file. It takes no parameters: embrace_english_culture_effect = yes. The game's script calls it in 2 places, among them Embrace English Culture (decision) and … no More (event british_isles.2001). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_decisions_effects.txt.
What it does
- Gain +150 Prestige
- Adopts the English Culture
If
- Any close family member:
is_playable_character = noNOT = { is_spouse_of = root }
Then
- All Unlanded Family Members of …:
- Where:
is_playable_character = noNOT = { is_spouse_of = root }
- Adopts the English Culture
- Where:
- Any close family member:
If
- Any vassal or below:
Then
- Every Anglo-Saxon County in de jure England:
- Where:
target_is_de_facto_liege_or_above = root.primary_title
region = custom_england- 40% chance of:
set_county_culture = culture:english
- Where:
- English: The English Culture gains all Norman and Anglo-Saxon Innovations
- Every player:
- Where › Their capital province: Is in the Britannia region
- Event ep3_story_cycle_harrying.0004
global_var:harrying_of_the_north:end_story = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
embrace_english_culture_effect = {
# Scopes saves for localization
root = {
save_scope_as = embracer
}
# Prestige Bonus
add_prestige = medium_prestige_gain
#Convert your, and your whole family's, culture
set_culture = culture:english
if = {
limit = { any_spouse = { is_playable_character = no } }
every_spouse = {
limit = {
is_playable_character = no
OR = {
culture = culture:norman
culture = culture:french
}
}
set_culture = culture:english
}
}
if = {
limit = {
any_close_family_member = {
is_playable_character = no
NOT = { is_spouse_of = root }
}
}
every_close_family_member = {
limit = {
is_playable_character = no
NOT = { is_spouse_of = root }
}
custom = all_unlanded_family_members
set_culture = culture:english
}
}
if = {
limit = {
any_child = {
NOT = { is_spouse_of = root }
}
}
every_child = {
limit = {
NOT = { is_spouse_of = root }
}
custom = all_children_custom
set_culture = culture:english
}
}
#Convert appropriate vassals, and their family
if = {
limit = {
any_vassal_or_below = {
is_ai = yes
OR = {
culture = culture:norman
culture = culture:french
}
primary_title = {
OR = {
de_jure_liege = title:k_england
de_jure_liege.de_jure_liege = title:k_england
de_jure_liege.de_jure_liege.de_jure_liege = title:k_england
}
}
}
}
every_vassal_or_below = {
custom = embrace_english_culture_vassals_custom
limit = {
is_ai = yes
OR = {
culture = culture:norman
culture = culture:french
}
primary_title = {
OR = {
de_jure_liege = title:k_england
de_jure_liege.de_jure_liege = title:k_england
de_jure_liege.de_jure_liege.de_jure_liege = title:k_england
}
}
}
set_culture = culture:english
hidden_effect = {
if = {
limit = { any_spouse = { is_playable_character = no } }
every_spouse = {
limit = {
is_playable_character = no
OR = {
culture = culture:norman
culture = culture:french
}
}
set_culture = culture:english
}
}
if = {
limit = {
any_close_family_member = {
is_playable_character = no
NOT = { is_spouse_of = prev }
}
}
every_close_family_member = {
limit = {
is_playable_character = no
NOT = { is_spouse_of = prev }
}
custom = all_unlanded_family_members
set_culture = culture:english
}
}As written in game/common/scripted_effects/00_decisions_effects.txt.
The first 120 of its 252 lines; the rest is in game/common/scripted_effects/00_decisions_effects.txt from line 183.
Where it is used
Every place in common/, events/ and history/ that calls embrace_english_culture_effect.
Decisions (1)
Events (1)
- … no More
british_isles.2001
Source: game/common/scripted_effects/00_decisions_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.