
Major decision · Major Decisions
Embrace English Culture
My vassals, my family, and I have lived side by side with Saxons and Celts, and as our language and customs have mixed with theirs, it is time to embrace the fact that we have become one.
Requirements
The lines the game itself shows for this decision's conditions:
- Your Realm Capital is in England
- The Harrying of the North has ended
- The Harrying of the North's Pacification has been: •Higher than Resistance •Over 14 for at least 1 year
Shown to a character when (is_shown) (34 lines of game script)
culture ?= {
OR = {
has_cultural_pillar = heritage_frankish
any_parent_culture = {
this = culture:norman
}
}
NOT = {
this = culture:english
}
}
OR = {
any_claim = {
this = title:k_england
}
OR = {
title:k_england = {
any_in_de_jure_hierarchy = {
root.primary_title = this
}
}
root.primary_title ?= title:e_britannia
}
any_claim = {
this = title:e_britannia
}
}
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:embrace_english_culture_decision
}
}
game_start_date < 1178.1.1As written in game/common/decisions/80_major_decisions_british_isles.txt.
Can be taken when (is_valid) (65 lines of game script)
custom_description = {
text = capital_in_england_region_tooltip
capital_province = {
geographical_region = custom_england
}
}
has_title = title:k_england
trigger_if = {
limit = {
has_dlc_feature = roads_to_power
}
OR = {
custom_description = {
text = harrying_ended_tooltip
NOT = {
has_global_variable = harrying_of_the_north
}
}
custom_description = {
text = high_pacification_tooltip
any_owned_story = {
type = story_cycle_harrying_of_the_north
var:pacification > var:resistance
var:pacification > 14
var:embrace_culture_decision_counter > 11
}
}
}
}
trigger_if = {
limit = {
OR = {
any_realm_county = {
culture = culture:english
}
culture.culture_head = {
any_realm_county = {
culture = culture:english
}
}
culture:english = {
exists = culture_head
}
}
}
culture = {
cultural_acceptance = {
target = culture:english
value >= 40
}
}
}
trigger_else = {
culture = {
cultural_acceptance = {
target = culture:anglo_saxon
value >= 40
}
}
}
is_imprisoned = no
is_available_adult = yes
NOT = {
government_has_flag = government_is_landless_adventurer
}As written in game/common/decisions/80_major_decisions_british_isles.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (8 lines of game script)
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:embrace_english_culture_decision
}
show_as_tooltip = {
embrace_english_culture_effect = yes
}
trigger_event = british_isles.2001As written in game/common/decisions/80_major_decisions_british_isles.txt.
Source: game/common/decisions/80_major_decisions_british_isles.txt and the English localisation, Crusader Kings III 1.20.0.3.