Scripted effect · All Under Heaven files
debate_host_rewards_effect
debate_host_rewards_effect = yesgame/common/scripted_effects/tgp_debate_scripted_effects.txt, line 340 (209 lines). No parameters.
debate_host_rewards_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 340 of its file. It takes no parameters: debate_host_rewards_effect = yes. The game's script calls it in 1 place, among them debate_disburse_activity_host_rewards (scripted effect). Its body carries 4 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/tgp_debate_scripted_effects.txt.
What it does
If
a check the game hides
Then
If
scope:activity:has_activity_option = { category = special_type option = debate_type_favor }
Then
- Increase the Other Rulers's Movement Power by +25
scope:my_movement:make_movement_favored_effect = yesevent_change_movement_power_effect = { VALUE = event_increase_movement_power_major_value }- Depending on participant group type:
- When participant group type is pro hegemon movement:
If
- Dynastic Cycle: The current phase counts “Pro-China Movement gained significant amount of Movement Power”
Then
- Dynastic Cycle: Counts toward the situation's next phase: “Pro-China Movement gained significant amount of Movement Power”
- When participant group type is advancement movement:
If
- Dynastic Cycle: The current phase counts “Advancement Movement gained significant amount of Movement Power”
Then
- Dynastic Cycle: Counts toward the situation's next phase: “Advancement Movement gained significant amount of Movement Power”
- When participant group type is expansion movement:
If
- Dynastic Cycle: The current phase counts “Expansion Movement gained significant amount of Movement Power”
Then
- Dynastic Cycle: Counts toward the situation's next phase: “Expansion Movement gained significant amount of Movement Power”
- When participant group type is conservative movement:
If
- Dynastic Cycle: The current phase counts “Conservative Movement gained significant amount of Movement Power”
Then
- Dynastic Cycle: Counts toward the situation's next phase: “Conservative Movement gained significant amount of Movement Power”
- When participant group type is pro hegemon movement:
Otherwise
change_influence = { … }add_prestige = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
debate_host_rewards_effect = {
if = {
# Host won debate
limit = {
this = scope:activity.var:debate_winner
}
# Activity is imperial debate (determines favored movement)
if = {
limit = {
scope:activity = {
has_activity_option = {
category = special_type
option = debate_type_favor
}
}
}
root.top_participant_group:dynastic_cycle ?= {
# Make favored movement
save_scope_as = my_movement
}
# We raise our own Movement Power
custom_tooltip = event_increase_movement_power_major_effect_tooltip
scope:my_movement = {
make_movement_favored_effect = yes
event_change_movement_power_effect = {
VALUE = event_increase_movement_power_major_value
}
switch = {
trigger = participant_group_type
pro_hegemon_movement = {
if = {
limit = {
situation:dynastic_cycle = {
situation_top_has_catalyst = catalyst_movement_gained_power_pro_hegemon
}
}
situation:dynastic_cycle = {
trigger_situation_catalyst = catalyst_movement_gained_power_pro_hegemon
}
}
}
advancement_movement = {
if = {
limit = {
situation:dynastic_cycle = {
situation_top_has_catalyst = catalyst_movement_gained_power_advancement
}
}
situation:dynastic_cycle = {
trigger_situation_catalyst = catalyst_movement_gained_power_advancement
}
}
}
expansion_movement = {
if = {
limit = {
situation:dynastic_cycle = {
situation_top_has_catalyst = catalyst_movement_gained_power_expansion
}
}
situation:dynastic_cycle = {
trigger_situation_catalyst = catalyst_movement_gained_power_expansion
}
}
}
conservative_movement = {
if = {
limit = {
situation:dynastic_cycle = {
situation_top_has_catalyst = catalyst_movement_gained_power_conservative
}
}
situation:dynastic_cycle = {
trigger_situation_catalyst = catalyst_movement_gained_power_conservative
}
}
}
}
}
}
else = {
make_movement_leader_effect = yes
}
}
# Then dole out secondary rewards
if = {
# We have the intent to gain disciples and gained at least one.
limit = { has_variable_list = debate_disciples }
if = {
# Code math starts at 0
limit = {
variable_list_size = {
name = debate_disciples
value >= 1
}
num_of_relation_disciple >= 1
}
ordered_in_list = {
variable = debate_disciples
order_by = learning
save_scope_as = disciple_1
}
}
if = {
limit = {
variable_list_size = {
name = debate_disciples
value >= 2
}
num_of_relation_disciple >= 2
}
ordered_in_list = {
variable = debate_disciples
order_by = learning
position = 1
save_scope_as = disciple_2
}
}
if = {
limit = {As written in game/common/scripted_effects/tgp_debate_scripted_effects.txt.
The first 120 of its 209 lines; the rest is in game/common/scripted_effects/tgp_debate_scripted_effects.txt from line 340.
Where it is used
Every place in common/, events/ and history/ that calls debate_host_rewards_effect.
Scripted effects (1)
Source: game/common/scripted_effects/tgp_debate_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.