Scripted effect · All Under Heaven files
make_movement_leader_effect
make_movement_leader_effect = yesgame/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 560 (70 lines). No parameters.
make_movement_leader_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 560 of its file. It takes no parameters: make_movement_leader_effect = yes. The game's script calls it in 2 places, among them han_7308 (history) and debate_host_rewards_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
The comment above it in the file
For when a character becomes the new movement leader Use in a character scope
What it does
If
- Any character situation:
situation_type = dynastic_cycle- Any participant group:
participant_group_has_character = scope:new_movement_leaderNOT = { participant_group_type = hegemon_ruler }NOT = { participant_group_type = undecided_movement }NOT = { participant_group_type = other_rulers }
Then
If
- scope:debate_loser: Movement power less than scope:new movement leader.var:movement power
Then
- Depending on leaders movement:
- When leaders movement is situation:dynastic cycle.situation participant group:expansion movement:
tgp_activate_catalyst_against_hegemon_effect = { HEGEMON = scope:new_movement_leader.top_liege CATALYST = catalyst_movement_gained_power_expansion }
- When leaders movement is situation:dynastic cycle.situation participant group:advancement movement:
tgp_activate_catalyst_against_hegemon_effect = { HEGEMON = scope:new_movement_leader.top_liege CATALYST = catalyst_movement_gained_power_advancement }
- When leaders movement is situation:dynastic cycle.situation participant group:conservative movement:
tgp_activate_catalyst_against_hegemon_effect = { HEGEMON = scope:new_movement_leader.top_liege CATALYST = catalyst_movement_gained_power_conservative }
- When leaders movement is situation:dynastic cycle.situation participant group:pro hegemon movement:
tgp_activate_catalyst_against_hegemon_effect = { HEGEMON = scope:new_movement_leader.top_liege CATALYST = catalyst_movement_gained_power_pro_hegemon }
- When leaders movement is situation:dynastic cycle.situation participant group:expansion movement:
- Any character situation:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (70 lines of game script)
make_movement_leader_effect = {
save_temporary_scope_as = new_movement_leader
if = {
limit = {
any_character_situation = {
situation_type = dynastic_cycle
any_participant_group = {
participant_group_has_character = scope:new_movement_leader
NOR = { # Is not a group without a leader
participant_group_type = hegemon_ruler
participant_group_type = undecided_movement
participant_group_type = other_rulers
}
save_temporary_scope_as = leaders_movement
}
}
}
custom_description = {
text = make_movement_leader_effect_desc
subject = scope:new_movement_leader
object = scope:leaders_movement
situation:dynastic_cycle ?= {
random_participant_group = {
limit = {
participant_group_has_character = scope:new_movement_leader
}
set_variable = {
name = movement_leader
value = scope:new_movement_leader
}
}
}
}
if = {
limit = {
scope:debate_loser ?= {
this != scope:new_movement_leader
var:movement_power < scope:new_movement_leader.var:movement_power
}
}
switch = {
trigger = scope:leaders_movement
situation:dynastic_cycle.situation_participant_group:expansion_movement = {
tgp_activate_catalyst_against_hegemon_effect = {
HEGEMON = scope:new_movement_leader.top_liege
CATALYST = catalyst_movement_gained_power_expansion
}
}
situation:dynastic_cycle.situation_participant_group:advancement_movement = {
tgp_activate_catalyst_against_hegemon_effect = {
HEGEMON = scope:new_movement_leader.top_liege
CATALYST = catalyst_movement_gained_power_advancement
}
}
situation:dynastic_cycle.situation_participant_group:conservative_movement = {
tgp_activate_catalyst_against_hegemon_effect = {
HEGEMON = scope:new_movement_leader.top_liege
CATALYST = catalyst_movement_gained_power_conservative
}
}
situation:dynastic_cycle.situation_participant_group:pro_hegemon_movement = {
tgp_activate_catalyst_against_hegemon_effect = {
HEGEMON = scope:new_movement_leader.top_liege
CATALYST = catalyst_movement_gained_power_pro_hegemon
}
}
}
}
}
}As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls make_movement_leader_effect.
History files (the start of the game) (1)
- han_7308 (characters)
Scripted effects (1)
Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.