CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

make_movement_favored_effect

make_movement_favored_effect = yes

game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 1113 (38 lines). No parameters.

make_movement_favored_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1113 of its file. It takes no parameters: make_movement_favored_effect = yes. The game's script calls it in 7 places, among them Favor a Movement (decision), The Dynastic Cycle (situation) and tgp_dynastic_cycle_decision_event.0111 (event). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

The comment above it in the file

Makes the targeted movement become empowered
Scope is situation_participant_group

What it does

  • … Power: +350
  • If

    a check the game hides

    Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (38 lines of game script)
make_movement_favored_effect = {
	save_scope_as = movement_to_be_favored
	custom_description = {
		text = new_movement_becomes_favored_desc
		object = scope:movement_to_be_favored
		situation:dynastic_cycle ?= {
			random_participant_group = {
				limit = {
					has_variable = movement_favored
				}
				set_variable = {
					name = movement_unfavored
					days = 1
				}
				remove_variable = movement_favored
			}
			scope:movement_to_be_favored = {
				set_variable = movement_favored
			}
		}
	}
	custom_tooltip = new_movement_becomes_favored_power_increase

	situation:dynastic_cycle ?= {
		random_participant_group = {
			limit = {
				has_variable = movement_unfavored
			}
			save_scope_as = movement_to_be_unfavored
		}
	}
	if = {
		limit = {
			exists = scope:movement_to_be_unfavored
		}
		custom_tooltip = new_movement_becomes_favored_power_decrease
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls make_movement_favored_effect.

Decisions (1)

Situations (1)

Scripted effects (1)

Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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