
Decision · Dynastic Cycle Decisions
Favor a Movement
Son of Heaven can set any Movement as a Favored Movement. Activity Debate can be called by other Characters to vie for their Movement to be favored instead.
While all Movements can influence the Dynastic Cycle, some are more impactful than others. As the … I can bestow my heavenly grace upon one of the Movements and declare them a Favored Movement of the Heavens.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (9 lines of game script)
is_ai = no
has_title = title:h_china
any_character_situation = {
situation_type = dynastic_cycle
NOT = {
situation_current_phase = situation_dynastic_cycle_phase_chaos
}
}
has_tgp_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/tgp/tgp_dynastic_cycle_decisions.txt.
Can be taken when (is_valid) (1 line of game script)
is_adult = yes
As written in game/common/decisions/dlc_decisions/tgp/tgp_dynastic_cycle_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (84 lines of game script)
save_scope_as = hegemon
situation:dynastic_cycle ?= {
random_participant_group = {
limit = {
has_variable = movement_favored
}
save_scope_as = former_favored_movement
}
switch = {
trigger = yes
scope:advancement_movement = {
situation_participant_group:advancement_movement = {
make_movement_favored_effect = yes
save_scope_as = new_favored_movement
}
if = {
limit = {
situation_top_has_catalyst = catalyst_movement_gained_power_advancement
}
trigger_situation_catalyst = catalyst_movement_gained_power_advancement
}
}
scope:expansion_movement = {
situation_participant_group:expansion_movement = {
make_movement_favored_effect = yes
save_scope_as = new_favored_movement
}
if = {
limit = {
situation_top_has_catalyst = catalyst_movement_gained_power_expansion
}
trigger_situation_catalyst = catalyst_movement_gained_power_expansion
}
}
scope:conservative_movement = {
situation_participant_group:conservative_movement = {
make_movement_favored_effect = yes
save_scope_as = new_favored_movement
}
if = {
limit = {
situation_top_has_catalyst = catalyst_movement_gained_power_conservative
}
trigger_situation_catalyst = catalyst_movement_gained_power_conservative
}
}
scope:pro_hegemon_movement = {
situation_participant_group:pro_hegemon_movement = {
make_movement_favored_effect = yes
save_scope_as = new_favored_movement
}
if = {
limit = {
situation_top_has_catalyst = catalyst_movement_gained_power_pro_hegemon
}
trigger_situation_catalyst = catalyst_movement_gained_power_pro_hegemon
}
}
}
every_participant_group = {
var:movement_leader ?= {
trigger_event = tgp_dynastic_cycle_decision_event.0111
}
}
}
hidden_effect = {
every_player = {
limit = {
tgp_does_this_player_care_about_the_dynastic_cycle = yes
is_any_movement_leader = no
}
send_interface_message = {
type = event_struggle_neutral
title = favor_movement_decision.tt
left_icon = scope:hegemon
right_icon = scope:new_favored_movement.var:movement_leader
show_as_tooltip = {
scope:new_favored_movement = {
make_movement_favored_effect = yes
}
}
}
}
}As written in game/common/decisions/dlc_decisions/tgp/tgp_dynastic_cycle_decisions.txt.
Source: game/common/decisions/dlc_decisions/tgp/tgp_dynastic_cycle_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).