CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Dynastic Cycle Decisions

Promote Cultural Governors

Improve the Candidate Score for those of your Culture

I cannot lean on the preexisting bureaucracy. No, I need to have reliable and trustworthy governors in order to rule efficiently. By promoting my own culture, it will be much easier for my own kind to assume control of the many provinces within …

Requirements

The lines the game itself shows for this decision's conditions:

  • Your Government is
Shown to a character when (is_shown) (4 lines of game script)
top_participant_group:dynastic_cycle ?= {
	has_participant_group_parameter = dynastic_cycle_hegemon_may_favour_own_culture_for_appointments
}
has_title = title:h_china

As written in game/common/decisions/dlc_decisions/tgp/tgp_dynastic_cycle_decisions.txt.

Can be taken when (is_valid) (8 lines of game script)
custom_tooltip = {
	text = government_is_celestial_tt
	government_has_flag = government_is_celestial
}
situation:dynastic_cycle = {
	situation_current_phase = situation_dynastic_cycle_phase_instability_conquest
}
is_available_adult = yes

As written in game/common/decisions/dlc_decisions/tgp/tgp_dynastic_cycle_decisions.txt.

Effects

  • Characters of your Culture (…) get a higher Candidate Score for Appointment Succession Law
  • Dynastic Cycle Favored Culture Culture will no longer have increased Candidate Score for Appointment Succession Law
Effect (41 lines of game script)
situation:dynastic_cycle ?= {
	save_scope_as = situation
}
culture = {
	save_scope_as = hegemon_favored_culture
}
if = {
	limit = {
		scope:situation_dynastic_cycle_favor_own_culture = yes
	}
	custom_tooltip = {
		text = situation_dynastic_cycle_conquest_favor_own_culture_desc
		situation:dynastic_cycle ?= {
			set_variable = {
				name = dynastic_cycle_favored_culture
				value = scope:hegemon_favored_culture
			}
		}
		every_player = {
			limit = {
				target_is_liege_or_above = root
			}
		}
	}
}
else_if = {
	limit = {
		scope:situation_dynastic_cycle_remove_favor = yes
	}
	custom_tooltip = {
		text = situation_dynastic_cycle_conquest_stop_favored_culture_desc
		situation:dynastic_cycle ?= {
			remove_variable = dynastic_cycle_favored_culture
		}
		every_player = {
			limit = {
				target_is_liege_or_above = root
			}
		}
	}
}

As written in game/common/decisions/dlc_decisions/tgp/tgp_dynastic_cycle_decisions.txt.

Source: game/common/decisions/dlc_decisions/tgp/tgp_dynastic_cycle_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).