
Decision · Dynastic Cycle Decisions
Promote Cultural Governors
Improve the Candidate Score for those of your Culture
I cannot lean on the preexisting bureaucracy. No, I need to have reliable and trustworthy governors in order to rule efficiently. By promoting my own culture, it will be much easier for my own kind to assume control of the many provinces within …
Requirements
The lines the game itself shows for this decision's conditions:
- Your Government is
Shown to a character when (is_shown) (4 lines of game script)
top_participant_group:dynastic_cycle ?= {
has_participant_group_parameter = dynastic_cycle_hegemon_may_favour_own_culture_for_appointments
}
has_title = title:h_chinaAs written in game/common/decisions/dlc_decisions/tgp/tgp_dynastic_cycle_decisions.txt.
Can be taken when (is_valid) (8 lines of game script)
custom_tooltip = {
text = government_is_celestial_tt
government_has_flag = government_is_celestial
}
situation:dynastic_cycle = {
situation_current_phase = situation_dynastic_cycle_phase_instability_conquest
}
is_available_adult = yesAs written in game/common/decisions/dlc_decisions/tgp/tgp_dynastic_cycle_decisions.txt.
Effects
- Characters of your Culture (…) get a higher Candidate Score for Appointment Succession Law
- Dynastic Cycle Favored Culture Culture will no longer have increased Candidate Score for Appointment Succession Law
Effect (41 lines of game script)
situation:dynastic_cycle ?= {
save_scope_as = situation
}
culture = {
save_scope_as = hegemon_favored_culture
}
if = {
limit = {
scope:situation_dynastic_cycle_favor_own_culture = yes
}
custom_tooltip = {
text = situation_dynastic_cycle_conquest_favor_own_culture_desc
situation:dynastic_cycle ?= {
set_variable = {
name = dynastic_cycle_favored_culture
value = scope:hegemon_favored_culture
}
}
every_player = {
limit = {
target_is_liege_or_above = root
}
}
}
}
else_if = {
limit = {
scope:situation_dynastic_cycle_remove_favor = yes
}
custom_tooltip = {
text = situation_dynastic_cycle_conquest_stop_favored_culture_desc
situation:dynastic_cycle ?= {
remove_variable = dynastic_cycle_favored_culture
}
every_player = {
limit = {
target_is_liege_or_above = root
}
}
}
}As written in game/common/decisions/dlc_decisions/tgp/tgp_dynastic_cycle_decisions.txt.
Source: game/common/decisions/dlc_decisions/tgp/tgp_dynastic_cycle_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).