
Decision · Dynastic Cycle Decisions
Favor an Era
Every Independent Ruler in the Dynastic Cycle can set either Dynastic Cycle or Dynastic Cycle as Favored Era
If I am to one day accept the sacred responsibility of the Mandate of Heaven, then I must conduct myself as a sovereign would, and give thought to the plentitudes that will look to me as the master of all land under Heaven. If – nay, when – that time comes, will their future be one of peace and prosperity, or victories won and foreign sovereigns brought to submission?
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (22 lines of game script)
is_ai = no
OR = {
AND = {
top_participant_group:dynastic_cycle ?= {
participant_group_type = hegemon_ruler
}
situation:dynastic_cycle ?= {
NOT = {
situation_current_phase = situation_dynastic_cycle_phase_chaos
}
}
}
AND = {
top_participant_group:dynastic_cycle ?= {
participant_group_type = other_rulers
}
situation:dynastic_cycle ?= {
situation_current_phase = situation_dynastic_cycle_phase_chaos
}
}
}
has_tgp_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/tgp/tgp_dynastic_cycle_decisions.txt.
Can be taken when (is_valid) (1 line of game script)
is_adult = yes
As written in game/common/decisions/dlc_decisions/tgp/tgp_dynastic_cycle_decisions.txt.
Effects
- Sets Dynastic Cycle as Favored Era
- If H China is restored, Movement Power of Dynastic Cycle will be increased by 200
- Movement Power of Dynastic Cycle +200
- Movement Power of Dynastic Cycle: +200
Effect (39 lines of game script)
switch = {
trigger = yes
scope:favor_advancement = {
set_variable = {
name = favor_era
value = flag:advancement
}
custom_tooltip = favor_advancement_tt
if = {
limit = {
situation:dynastic_cycle ?= {
situation_current_phase = situation_dynastic_cycle_phase_chaos
}
}
custom_tooltip = favor_advancement_movement_power_chaos_tt
}
else = {
custom_tooltip = favor_advancement_movement_power_tt
}
}
scope:favor_expansion = {
set_variable = {
name = favor_era
value = flag:expansion
}
custom_tooltip = favor_expansion_tt
if = {
limit = {
situation:dynastic_cycle ?= {
situation_current_phase = situation_dynastic_cycle_phase_chaos
}
}
custom_tooltip = favor_expansion_movement_power_chaos_tt
}
else = {
custom_tooltip = favor_expansion_movement_power_tt
}
}
}As written in game/common/decisions/dlc_decisions/tgp/tgp_dynastic_cycle_decisions.txt.
Source: game/common/decisions/dlc_decisions/tgp/tgp_dynastic_cycle_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.