Scripted effect · All Under Heaven files
convert_steppe_admin_vassals_to_meritocratic_effect
convert_steppe_admin_vassals_to_meritocratic_effect = yesgame/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 4179 (15 lines). No parameters.
convert_steppe_admin_vassals_to_meritocratic_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 4179 of its file. It takes no parameters: convert_steppe_admin_vassals_to_meritocratic_effect = yes. The game's script calls it in 2 places, among them Adopt Meritocratic Government (decision) and Return to the Steppe (decision). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
What it does
If
- Any vassal or below: Government is Meritocratic Khanate
Then
- Every vassal or below:
- Where: Government is Meritocratic Khanate
- Adopts Meritocratic Government
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
convert_steppe_admin_vassals_to_meritocratic_effect = {
if = {
limit = {
any_vassal_or_below = {
government_has_flag = government_is_steppe_admin
}
}
every_vassal_or_below = {
limit = {
government_has_flag = government_is_steppe_admin
}
change_government = meritocratic_government
}
}
}As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls convert_steppe_admin_vassals_to_meritocratic_effect.
Decisions (2)
Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.