CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Decisions

Adopt Meritocratic Government

Change Government type by becoming Meritocratic

variesGoldvariesTreasury750Prestige250InfluenceAll Under Heaven

The time has come to sever ourselves from the restless ways of our forebears. No longer must we rely on the fleeting strength of half-tamed and unpredictable steppe tribes; true power courses through arteries of bureaucracy and commerce.

Requirements

The lines the game itself shows for this decision's conditions:

  • Your Realm contains a minimum of … Counties directly administered by a Governor with a Government that uses Merit (…)
Shown to a character when (is_shown) (15 lines of game script)
highest_held_title_tier >= tier_kingdom
government_has_flag = government_is_steppe_admin
is_playable_character = yes
any_sub_realm_county = {
	count > 0
	title_province = {
		OR = {
			has_holding_type = castle_holding
			has_holding_type = temple_citadel_holding
			has_holding_type = church_holding
			has_holding_type = city_holding
		}
	}
}
has_tgp_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/tgp/tgp_steppe_decisions.txt.

Can be taken when (is_valid) (29 lines of game script)
OR = {
	has_realm_law = meritocratic_bureaucracy_2
	has_realm_law = meritocratic_bureaucracy_3
}
save_temporary_scope_value_as = {
	name = temp_num_qualifying_counties
	value = temp_num_qualifying_counties_count
}
custom_tooltip = {
	text = convert_to_meritocratic_county_count
	any_sub_realm_county = {
		count >= 30
		holder = {
			is_governor_or_admin_count = yes
			government_has_flag = government_has_merit
		}
		title_province = {
			OR = {
				has_holding_type = castle_holding
				has_holding_type = church_holding
				has_holding_type = city_holding
				has_holding_type = temple_citadel_holding
			}
		}
	}
}
is_at_war = no
is_available_adult = yes
has_active_diarchy = no

As written in game/common/decisions/dlc_decisions/tgp/tgp_steppe_decisions.txt.

Effects

  • Every Meritocratic Khanate Vassal in your Realm will adopt Meritocratic Government
  • Every Vassal with a Government that does not use Merit will become your Independent Tributary
Effect (63 lines of game script)
add_legitimacy_effect = {
	LEGITIMACY = monumental_legitimacy_gain
}
dynasty = {
	add_dynasty_prestige = monumental_dynasty_prestige_gain
}
tgp_domicile_conversion_when_changing_government_type = {
	NEW_DOMICILE_TYPE = east_asian_estate
	NEW_GOVERNMENT_TYPE = meritocratic_government
}
change_government = meritocratic_government
hidden_effect = {
	every_tributary = {
		add_to_list = tributaries
	}
	every_in_list = {
		list = tributaries
		start_tributary_interaction_effect = {
			TRIBUTARY = this
			SUZERAIN = root
		}
	}
}
custom_tooltip = {
	text = steppe_admin_vassals_will_convert
	convert_steppe_admin_vassals_to_meritocratic_effect = yes
}
custom_tooltip = {
	text = non_merit_based_vassals_become_tributaries
	if = {
		limit = {
			any_vassal = {
				NOT = {
					government_has_flag = government_has_merit
				}
			}
		}
		create_title_and_vassal_change = {
			type = independency
			save_scope_as = change
			add_claim_on_loss = no
		}
		every_vassal = {
			limit = {
				NOT = {
					government_has_flag = government_has_merit
				}
			}
			add_to_list = soon_to_be_former_vassals
			becomes_independent = {
				change = scope:change
			}
		}
		resolve_title_and_vassal_change = scope:change
		every_in_list = {
			list = soon_to_be_former_vassals
			start_tributary_interaction_effect = {
				TRIBUTARY = this
				SUZERAIN = root
			}
		}
	}
}

As written in game/common/decisions/dlc_decisions/tgp/tgp_steppe_decisions.txt.

Source: game/common/decisions/dlc_decisions/tgp/tgp_steppe_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.