
Major decision · Major Decisions
Adopt Meritocratic Government
Change Government type by becoming Meritocratic
The time has come to sever ourselves from the restless ways of our forebears. No longer must we rely on the fleeting strength of half-tamed and unpredictable steppe tribes; true power courses through arteries of bureaucracy and commerce.
Requirements
The lines the game itself shows for this decision's conditions:
- Your Realm contains a minimum of … Counties directly administered by a Governor with a Government that uses Merit (…)
Shown to a character when (is_shown) (15 lines of game script)
highest_held_title_tier >= tier_kingdom
government_has_flag = government_is_steppe_admin
is_playable_character = yes
any_sub_realm_county = {
count > 0
title_province = {
OR = {
has_holding_type = castle_holding
has_holding_type = temple_citadel_holding
has_holding_type = church_holding
has_holding_type = city_holding
}
}
}
has_tgp_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/tgp/tgp_steppe_decisions.txt.
Can be taken when (is_valid) (29 lines of game script)
OR = {
has_realm_law = meritocratic_bureaucracy_2
has_realm_law = meritocratic_bureaucracy_3
}
save_temporary_scope_value_as = {
name = temp_num_qualifying_counties
value = temp_num_qualifying_counties_count
}
custom_tooltip = {
text = convert_to_meritocratic_county_count
any_sub_realm_county = {
count >= 30
holder = {
is_governor_or_admin_count = yes
government_has_flag = government_has_merit
}
title_province = {
OR = {
has_holding_type = castle_holding
has_holding_type = church_holding
has_holding_type = city_holding
has_holding_type = temple_citadel_holding
}
}
}
}
is_at_war = no
is_available_adult = yes
has_active_diarchy = noAs written in game/common/decisions/dlc_decisions/tgp/tgp_steppe_decisions.txt.
Effects
- Every Meritocratic Khanate Vassal in your Realm will adopt Meritocratic Government
- Every Vassal with a Government that does not use Merit will become your Independent Tributary
Effect (63 lines of game script)
add_legitimacy_effect = {
LEGITIMACY = monumental_legitimacy_gain
}
dynasty = {
add_dynasty_prestige = monumental_dynasty_prestige_gain
}
tgp_domicile_conversion_when_changing_government_type = {
NEW_DOMICILE_TYPE = east_asian_estate
NEW_GOVERNMENT_TYPE = meritocratic_government
}
change_government = meritocratic_government
hidden_effect = {
every_tributary = {
add_to_list = tributaries
}
every_in_list = {
list = tributaries
start_tributary_interaction_effect = {
TRIBUTARY = this
SUZERAIN = root
}
}
}
custom_tooltip = {
text = steppe_admin_vassals_will_convert
convert_steppe_admin_vassals_to_meritocratic_effect = yes
}
custom_tooltip = {
text = non_merit_based_vassals_become_tributaries
if = {
limit = {
any_vassal = {
NOT = {
government_has_flag = government_has_merit
}
}
}
create_title_and_vassal_change = {
type = independency
save_scope_as = change
add_claim_on_loss = no
}
every_vassal = {
limit = {
NOT = {
government_has_flag = government_has_merit
}
}
add_to_list = soon_to_be_former_vassals
becomes_independent = {
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
every_in_list = {
list = soon_to_be_former_vassals
start_tributary_interaction_effect = {
TRIBUTARY = this
SUZERAIN = root
}
}
}
}As written in game/common/decisions/dlc_decisions/tgp/tgp_steppe_decisions.txt.
Source: game/common/decisions/dlc_decisions/tgp/tgp_steppe_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.