Scripted effect · By God Alone files
consecrate_kingdom_player_cleric_effect
consecrate_kingdom_player_cleric_effect = yesgame/common/scripted_effects/pam_effects.txt, line 12633 (40 lines). No parameters.
consecrate_kingdom_player_cleric_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 12633 of its file. It takes no parameters: consecrate_kingdom_player_cleric_effect = yes. The game's script calls it in 3 places, among them Consecrate Kingdom (interaction), pam_decision_events.0030 (event) and pam_interactions_events.0090 (event). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
- If played by the AI:
If
a check the game hides
Then
- Opinion: Supports My Reign (+50)
Otherwise
- Opinion: Supports My Reign (+25)
- Gains the modifier “First of Consecrated Monarchs” for 20 years
- Will behave more zealously and justly
- Otherwise:
- Gains the modifier “First of Consecrated Monarchs” for 20 years
ecclesiastical_title_bestowing_clerical_hesitation_effect = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (40 lines of game script)
consecrate_kingdom_player_cleric_effect = {
if = {
limit = {
is_ai = yes
}
if = {
limit = {
NOT = {
exists = scope:interaction
}
}
add_opinion = {
target = scope:religious_authority
modifier = support_opinion
opinion = 50
}
}
else = {
add_opinion = {
target = scope:religious_authority
modifier = support_opinion
opinion = 25
}
}
add_character_modifier = {
modifier = consecrated_king_modifier
desc = consecrated_king_ai_behavior_large_tt
years = 20
}
custom_tooltip = consecrated_king_ai_behavior_large_tt
}
else = {
add_character_modifier = {
modifier = consecrated_king_modifier_small
years = 20
}
}
scope:religious_authority = { save_scope_as = cleric }
ecclesiastical_title_bestowing_clerical_hesitation_effect = yes
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls consecrate_kingdom_player_cleric_effect.
Character interactions (1)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.