CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

ecclesiastical_title_bestowing_clerical_hesitation_effect

ecclesiastical_title_bestowing_clerical_hesitation_effect = yes

game/common/scripted_effects/pam_effects.txt, line 12970 (191 lines). No parameters.

ecclesiastical_title_bestowing_clerical_hesitation_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 12970 of its file. It takes no parameters: ecclesiastical_title_bestowing_clerical_hesitation_effect = yes. The game's script calls it in 2 places, among them bestow_title_shared_effect (scripted effect) and consecrate_kingdom_player_cleric_effect (scripted effect). Its body carries 8 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

The comment above it in the file

Runs in the scope of the ruler being judged; the cleric weighing the act must be saved as scope:cleric by the caller.

What it does

  • If clerical hesitation claim interaction at least 9 › scope:cleric:
    • If

      a check the game hides

      Then

      • change_spiritual_fulfillment = { … }

      Otherwise

      • Spiritual fulfillment -20
    • You lose Spiritual Fulfillment because you consider … to be an immoral Ruler
  • Else, if clerical hesitation claim interaction at least 6 › scope:cleric:
    • If

      a check the game hides

      Then

      • change_spiritual_fulfillment = { … }

      Otherwise

      • Spiritual fulfillment -10
    • You lose Spiritual Fulfillment because you consider … to be an immoral Ruler
  • Else, if clerical hesitation claim interaction at least 3 › scope:cleric:
    • If

      a check the game hides

      Then

      • change_spiritual_fulfillment = { … }

      Otherwise

      • Spiritual fulfillment -5
    • You lose Spiritual Fulfillment because you consider … to be an immoral Ruler
  • Else, if clerical hesitation claim interaction at least 1 › scope:cleric:
    • If

      a check the game hides

      Then

      • change_spiritual_fulfillment = { … }

      Otherwise

      • Spiritual fulfillment -3
    • You lose Spiritual Fulfillment because you consider … to be an immoral Ruler
  • Else, if clerical hesitation claim interaction at least -3 › scope:cleric:
    • If

      a check the game hides

      Then

      • change_spiritual_fulfillment = { … }

      Otherwise

      • Spiritual fulfillment +1
    • You gain Spiritual Fulfillment because you consider … a righteous Ruler
  • Else, if clerical hesitation claim interaction at least -5 › scope:cleric:
    • If

      a check the game hides

      Then

      • change_spiritual_fulfillment = { … }

      Otherwise

      • Spiritual fulfillment +3
    • You gain Spiritual Fulfillment because you consider … a righteous Ruler
  • Else, if clerical hesitation claim interaction at least -8 › scope:cleric:
    • If

      a check the game hides

      Then

      • change_spiritual_fulfillment = { … }

      Otherwise

      • Spiritual fulfillment +5
    • You gain Spiritual Fulfillment because you consider … a righteous Ruler
  • Otherwise › scope:cleric:
    • If

      a check the game hides

      Then

      • change_spiritual_fulfillment = { … }

      Otherwise

      • Spiritual fulfillment +10
    • You gain Spiritual Fulfillment because you consider … a righteous Ruler

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
ecclesiastical_title_bestowing_clerical_hesitation_effect = {
	save_scope_as = only_consideration
	if = {
		limit = {
			clerical_hesitation_claim_interaction_value >= 9
		}
		scope:cleric = {
			if = {
				limit = {
					exists = scope:target
				}
				change_spiritual_fulfillment = {
					value = major_spiritual_fulfillment_loss
					multiply = {
						value = scope:target.tier
						subtract = 2
					}
				}
			}
			else = {
				change_spiritual_fulfillment = massive_spiritual_fulfillment_loss
			}
			custom_tooltip = clerical_hesitation_high_bestowing_tt
		}
	}
	else_if = {
		limit = {
			clerical_hesitation_claim_interaction_value >= 6
		}
		scope:cleric = {
			if = {
				limit = {
					exists = scope:target
				}
				change_spiritual_fulfillment = {
					value = medium_spiritual_fulfillment_loss
					multiply = {
						value = scope:target.tier
						subtract = 2
					}
				}
			}
			else = {
				change_spiritual_fulfillment = major_spiritual_fulfillment_loss
			}
			custom_tooltip = clerical_hesitation_high_bestowing_tt
		}
	}
	else_if = {
		limit = {
			clerical_hesitation_claim_interaction_value >= 3
		}
		scope:cleric = {
			if = {
				limit = {
					exists = scope:target
				}
				change_spiritual_fulfillment = {
					value = minor_spiritual_fulfillment_loss
					multiply = {
						value = scope:target.tier
						subtract = 2
					}
				}
			}
			else = {
				change_spiritual_fulfillment = medium_spiritual_fulfillment_loss
			}
			custom_tooltip = clerical_hesitation_high_bestowing_tt
		}
	}
	else_if = {
		limit = {
			clerical_hesitation_claim_interaction_value >= 1
		}
		scope:cleric = {
			if = {
				limit = {
					exists = scope:target
				}
				change_spiritual_fulfillment = {
					value = miniscule_spiritual_fulfillment_loss
					multiply = {
						value = scope:target.tier
						subtract = 2
					}
				}
			}
			else = {
				change_spiritual_fulfillment = minor_spiritual_fulfillment_loss
			}
			custom_tooltip = clerical_hesitation_high_bestowing_tt
		}
	}
	else_if = {
		limit = {
			clerical_hesitation_claim_interaction_value < 1
			clerical_hesitation_claim_interaction_value >= -2
		}
	}
	else_if = {
		limit = {
			clerical_hesitation_claim_interaction_value >= -3
		}
		scope:cleric = {
			if = {
				limit = {
					exists = scope:target
				}
				change_spiritual_fulfillment = {
					value = miniscule_spiritual_fulfillment_value
					divide = 2
					multiply = {
						value = scope:target.tier
						subtract = 2
					}
				}
			}
			else = {
				change_spiritual_fulfillment = miniscule_spiritual_fulfillment_value

As written in game/common/scripted_effects/pam_effects.txt.

The first 120 of its 191 lines; the rest is in game/common/scripted_effects/pam_effects.txt from line 12970.

Where it is used

Every place in common/, events/ and history/ that calls ecclesiastical_title_bestowing_clerical_hesitation_effect.

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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