CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

additional_flavor_check_effect

additional_flavor_check_effect = yes

game/common/scripted_effects/00_flavorization_effects.txt, line 1 (111 lines). No parameters.

additional_flavor_check_effect is a scripted effect in Crusader Kings III, written at line 1 of its file. It takes no parameters: additional_flavor_check_effect = yes. The game's script calls it in 17 places, among them ai_only_liege_modify_vassal_contract_admin_province_interaction (interaction), ai_only_liege_modify_vassal_contract_interaction (interaction) and ai_only_vassal_modify_vassal_contract_interaction (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_flavorization_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (111 lines of game script)
additional_flavor_check_effect = {
	if = {
		limit = {
			is_alive = yes
		}
		if = { # March / Margrave
			limit = {
				OR = {
					AND = {
						vassal_contract_has_flag = has_march_contract
						highest_held_title_tier = tier_duchy
					}
					primary_title ?= {
						has_variable = margrave_flag
					}
				}
			}
			add_character_flag = margrave_flag
		}
		else_if = {
			limit = {
				has_character_flag = margrave_flag
			}
			remove_character_flag = margrave_flag
		}
		if = {
			limit = {
				primary_title ?= title:e_hindustan
			}
			add_character_flag = e_hindustan
		}
		else_if = {
			limit = {
				has_character_flag = e_hindustan
			}
			remove_character_flag = e_hindustan
		}
		if = { # Palatinate (Duchy Tier)
			limit = {
				OR = {
					AND = {
						vassal_contract_has_flag = has_palatinate_contract
						highest_held_title_tier = tier_duchy
					}
					primary_title ?= {
						has_variable = duchy_palatinate_flag
					}
				}
			}
			add_character_flag = duchy_palatinate_flag
		}
		else_if = {
			limit = {
				has_character_flag = duchy_palatinate_flag
			}
			remove_character_flag = duchy_palatinate_flag
		}
		if = { # Palatinate (County Tier)
			limit = {
				OR = {
					AND = {
						vassal_contract_has_flag = has_palatinate_contract
						highest_held_title_tier = tier_county
					}
					primary_title ?= {
						has_variable = county_palatinate_flag
					}
				}
			}
			add_character_flag = county_palatinate_flag
		}
		else_if = {
			limit = {
				has_character_flag = county_palatinate_flag
			}
			remove_character_flag = county_palatinate_flag
		}
		if = { # Castellan / Burgrave
			limit = {
				OR = {
					AND = {
						vassal_contract_has_flag = has_castellan_contract
						highest_held_title_tier = tier_county
					}
					primary_title ?= {
						has_variable = castellan_flag
					}
				}
			}
			add_character_flag = castellan_flag
		}
		else_if = {
			limit = {
				has_character_flag = castellan_flag
			}
			remove_character_flag = castellan_flag
		}
		if = { # Tenno
			limit = {
				primary_title ?= { has_variable = ceremonial_liege_flag }
			}
			add_character_flag = ceremonial_liege_flag
		}
		else_if = {
			limit = {
				has_character_flag = ceremonial_liege_flag
			}
			remove_character_flag = ceremonial_liege_flag
		}
	}
}

As written in game/common/scripted_effects/00_flavorization_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls additional_flavor_check_effect.

Character interactions (10)

4 more

On actions (the game's own hooks) (6)

  • on_rank_down
  • on_rank_up
  • on_title_gain
  • on_title_lost
  • on_vassal_change
  • on_vassal_gained

Scripted effects (1)

Source: game/common/scripted_effects/00_flavorization_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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