CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

hre_margraves_effect

hre_margraves_effect = yes

game/common/scripted_effects/00_flavorization_effects.txt, line 188 (63 lines). No parameters.

hre_margraves_effect is a scripted effect in Crusader Kings III, written at line 188 of its file. It takes no parameters: hre_margraves_effect = yes. The game's script calls it in 1 place, among them on_game_start (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_flavorization_effects.txt.

What it does

  • If

    • game_start_date = 1066.9.15

    Then

    • title:e_hre.holder › Every vassal:
      • Where › Their primary title:
        • One of these

          • this = title:d_steyermark
          • or

            this = title:d_osterreich
          • or

            this = title:d_lausitz
          • or

            this = title:d_meissen
          • or

            this = title:d_nordgau
      • vassal_contract_set_obligation_level = { type = special_contract level = 2 }
      • additional_flavor_check_effect = yes

    Else if

    • game_start_date = 1178.10.1

    Then

    • title:e_hre.holder › Every vassal:
      • Where › Their primary title:
        • One of these

          • this = title:d_steyermark
          • or

            this = title:d_lausitz
          • or

            this = title:d_ostmark
          • or

            this = title:d_meissen
      • vassal_contract_set_obligation_level = { type = special_contract level = 2 }
      • additional_flavor_check_effect = yes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (63 lines of game script)
hre_margraves_effect = {
	if = {
		limit = {
			game_start_date = 1066.9.15
		}
		title:e_hre.holder = {
			every_vassal = {
				limit = {
					primary_title = {
						OR = {
							this = title:d_steyermark
							this = title:d_osterreich
							this = title:d_lausitz
							this = title:d_meissen
							this = title:d_nordgau
						}
					}
				}
				primary_title = {
					set_variable = {
						name = historical_margrave
						days = 1
					}
				}
				vassal_contract_set_obligation_level = {
					type = special_contract
					level = 2
				}
				additional_flavor_check_effect = yes
			}
		}
	}
	else_if = {
		limit = {
			game_start_date = 1178.10.1
		}
		title:e_hre.holder = {
			every_vassal = {
				limit = {
					primary_title = {
						OR = {
							this = title:d_steyermark
							this = title:d_lausitz
							this = title:d_ostmark
							this = title:d_meissen
						}
					}
				}
				primary_title = {
					set_variable = {
						name = historical_margrave
						days = 1
					}
				}
				vassal_contract_set_obligation_level = {
					type = special_contract
					level = 2
				}
				additional_flavor_check_effect = yes
			}
		}
	}
}

As written in game/common/scripted_effects/00_flavorization_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls hre_margraves_effect.

On actions (the game's own hooks) (1)

  • on_game_start

Source: game/common/scripted_effects/00_flavorization_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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