Interaction · Vassal actions
Impose Contract Change
Revise your Tributary Contract with the recipient
What you need
You
None of these
- The character you target: Is at war with you
If
- You: Your Government uses the Mandala Capital Temple Complex Great Project and Great Building
Then
- … … changed the obligations recently and need to wait until …
- You:
save_temporary_scope_value_as = { name = obligations_favoring_tributary value = scope:recipient.count_obligation_improvements_for_vassal }- Else, if all of these hold:
- Conditions:
scope:obligations_favoring_tributary < 0NOT = { scope:hook = yes }
- Then › You: You have 250 Piety
- Conditions:
Else if
- The character you target:
subject_contract_is_blocked_from_modification = yes
Then
- The character you target:
subject_contract_is_blocked_from_modification = no
Otherwise
- You:
save_temporary_scope_value_as = { name = obligations_favoring_tributary value = scope:recipient.count_obligation_improvements_for_vassal }- Else, if all of these hold:
- Conditions:
scope:obligations_favoring_tributary < 0NOT = { scope:hook = yes }
- Then › You: You have 150
- Conditions:
The character you target
- Is a tributary of you
subject_contract_has_modifiable_obligations = yes- Their government is not unplayable
Impose Contract Change is a vassal character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_modifiy_vassal_contract.txt.
Quick answers (1)
- Will the AI accept Impose Contract Change?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
If
scope:recipient.count_obligation_improvements_for_vassal < 0NOT = { scope:hook = yes }
Then
- If your Government uses the Mandala Capital Temple Complex Great Project and Great Building: Gain -250 Piety
- Otherwise: Gain -150 Prestige
- The character you target: Opinion: Outraged (-30)
- Every tributary: Opinion: Outraged (-10)
- Every in list › The character you target:
tributary_contract_set_obligation_level = { type = scope:obligation.vassal_contract_type level = scope:obligation }
Options when sending
- Use a Hook
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (7 lines of game script)
is_shown = scope:recipient = {
is_tributary_of = scope:puppet_or_actor
subject_contract_has_modifiable_obligations = yes
NOT = {
government_has_flag = government_is_herder
}
}As written in game/common/character_interactions/00_modifiy_vassal_contract.txt.
Can be sent when (is_valid…) (130 lines of game script)
NOT = {
scope:recipient = {
is_at_war_with = scope:puppet_or_actor
}
}
trigger_if = {
limit = {
scope:puppet_or_actor = {
government_has_flag = government_is_mandala
}
}
custom_tooltip = {
text = suzerain_modify_subject_contract_mandala_cooldown
NOT = {
scope:recipient = {
var:suzerain_recently_adjusted_mandala_subject_contract ?= scope:puppet_or_actor
}
}
}
scope:puppet_or_actor = {
has_changed_contract_obligation_trigger = yes
custom_description = {
text = vassal_modify_vassal_contract_obligation_change_limit
value = list_size:changed_obligations
list_size:changed_obligations <= max_contract_changes
}
save_temporary_scope_value_as = {
name = obligations_favoring_tributary
value = scope:recipient.count_obligation_improvements_for_vassal
}
trigger_if = {
limit = {
scope:obligations_favoring_tributary > 0
}
custom_description = {
text = vassal_modify_vassal_contract_unnecessary_hook_usage_vassal_favor
object = scope:recipient
value = scope:obligations_favoring_tributary
NOT = {
always = scope:hook
}
}
}
trigger_else_if = {
limit = {
scope:obligations_favoring_tributary = 0
}
custom_description = {
text = vassal_modify_vassal_contract_unnecessary_hook_usage_equal
object = scope:recipient
NOT = {
always = scope:hook
}
}
}
trigger_else_if = {
limit = {
scope:obligations_favoring_tributary < 0
NOT = {
always = scope:hook
}
}
scope:puppet_or_actor = {
piety >= major_piety_value
}
}
trigger_else = { }
}
}
trigger_else_if = {
limit = {
scope:recipient = {
subject_contract_is_blocked_from_modification = yes
}
}
scope:recipient = {
subject_contract_is_blocked_from_modification = no
}
}
trigger_else = {
scope:puppet_or_actor = {
has_changed_contract_obligation_trigger = yes
custom_description = {
text = vassal_modify_vassal_contract_obligation_change_limit
value = list_size:changed_obligations
list_size:changed_obligations <= max_contract_changes
}
save_temporary_scope_value_as = {
name = obligations_favoring_tributary
value = scope:recipient.count_obligation_improvements_for_vassal
}
trigger_if = {
limit = {
scope:obligations_favoring_tributary > 0
}
custom_description = {
text = vassal_modify_vassal_contract_unnecessary_hook_usage_vassal_favor
object = scope:recipient
value = scope:obligations_favoring_tributary
NOT = {
always = scope:hook
}
}
}
trigger_else_if = {
limit = {
scope:obligations_favoring_tributary = 0
}
custom_description = {
text = vassal_modify_vassal_contract_unnecessary_hook_usage_equal
object = scope:recipient
NOT = {
always = scope:hook
}
}
}
trigger_else_if = {
limit = {
scope:obligations_favoring_tributary < 0
NOT = {
always = scope:hook
}
}
scope:puppet_or_actor = {
prestige >= medium_prestige_value
}
}
trigger_else = { }
}
}As written in game/common/character_interactions/00_modifiy_vassal_contract.txt.
Effects (on_send, on_accept, on_decline) (75 lines of game script)
on_accept = scope:puppet_or_actor = {
send_interface_message = {
type = msg_vassal_contract_change
title = modify_vassal_contract_interaction_notification
right_icon = scope:recipient
if = {
limit = {
always = scope:hook
}
use_hook = scope:recipient
add_achievement_flag_effect = {
FLAG = achievement_fine_print_flag
}
}
if = {
limit = {
scope:recipient.count_obligation_improvements_for_vassal < 0
NOT = {
always = scope:hook
}
}
if = {
limit = {
government_has_flag = government_is_mandala
}
add_piety = major_piety_loss
}
else = {
add_prestige = medium_prestige_loss
}
scope:recipient = {
add_opinion = {
modifier = outraged_opinion
opinion = -30
target = scope:puppet_or_actor
}
}
every_tributary = {
limit = {
NOT = {
this = scope:recipient
}
}
add_opinion = {
modifier = outraged_opinion
opinion = -10
target = scope:puppet_or_actor
}
}
}
scope:recipient = {
hidden_effect = {
set_subject_contract_modification_blocked = yes
}
set_variable = {
name = suzerain_recently_adjusted_mandala_subject_contract
value = scope:puppet_or_actor
years = mandala_vassal_obligation_cooldown_years
}
}
every_in_list = {
list = changed_obligations
save_scope_as = obligation
scope:recipient = {
tributary_contract_set_obligation_level = {
type = scope:obligation.vassal_contract_type
level = scope:obligation
}
}
}
}
}
scope:recipient = {
additional_flavor_check_effect = yes
}As written in game/common/character_interactions/00_modifiy_vassal_contract.txt.
- Category
- Vassal actions
- In the menu
- main list
- ID
suzerain_modify_tributary_contract_interaction
Source: game/common/character_interactions/00_modifiy_vassal_contract.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.