Interaction · Vassal actions
Modify Vassal Contract
Renegotiate your Obligations to the other character
What you need
You
To send it
None of these
- The character you target: Is at war with you
If
- You: Your Government uses the Mandala Capital Temple Complex Great Project and Great Building
Then
- … … changed the obligations recently and need to wait until …
Else if
- You:
subject_contract_is_blocked_from_modification = yes
Then
- You:
subject_contract_is_blocked_from_modification = no
Modify Vassal Contract is a vassal character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_modifiy_vassal_contract.txt.
Quick answers (1)
- Will the AI accept Modify Vassal Contract?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- Every in list › You:
vassal_contract_set_obligation_level = { type = scope:obligation.vassal_contract_type level = scope:obligation }
- If never:
If
a check the game hides
Then
- The diarch:
- … use your status as Diarch to countersign some of … own changes
If
diarch ?= scope:liegehas_diarchy_active_parameter = diarchy_is_co_rulership
Then
- Opinion: Abused Position of Trust (-10)
Otherwise
- Opinion: Abused Position of Trust (-40)
- The diarch:
Options when sending
- Use a Hook
- Use Borrowed Powers
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (10 lines of game script)
is_shown = scope:puppet_or_actor = {
liege ?= scope:recipient
this != scope:recipient
is_tributary = no
vassal_contract_has_modifiable_obligations = yes
NOR = {
government_has_mechanic = administrative
government_has_flag = government_is_nomadic
}
}As written in game/common/character_interactions/00_modifiy_vassal_contract.txt.
Can be sent when (is_valid…) (74 lines of game script)
NOT = {
scope:recipient = {
is_at_war_with = scope:puppet_or_actor
}
}
trigger_if = {
limit = {
scope:puppet_or_actor = {
government_has_flag = government_is_mandala
}
}
custom_tooltip = {
text = vassal_modify_vassal_contract_mandala_cooldown
NOT = {
scope:puppet_or_actor = {
var:vassal_recently_adjusted_mandala_vassal_contract ?= scope:recipient
}
}
}
scope:puppet_or_actor = {
has_changed_contract_obligation_trigger = yes
}
scope:puppet_or_actor = {
trigger_if = {
limit = {
count_obligation_improvements_for_vassal_include_hook >= 0
}
custom_description = {
text = vassal_modify_vassal_contract_cannot_increase_obligation_level
object = scope:recipient
value = count_obligation_improvements_for_vassal_include_hook
count_obligation_improvements_for_vassal_include_hook = 0
}
}
custom_description = {
text = vassal_modify_vassal_contract_obligation_change_limit
value = list_size:changed_obligations
list_size:changed_obligations <= max_contract_changes
}
}
}
trigger_else_if = {
limit = {
scope:puppet_or_actor = {
subject_contract_is_blocked_from_modification = yes
}
}
scope:puppet_or_actor = {
subject_contract_is_blocked_from_modification = no
}
}
trigger_else = {
scope:puppet_or_actor = {
has_changed_contract_obligation_trigger = yes
}
scope:puppet_or_actor = {
trigger_if = {
limit = {
count_obligation_improvements_for_vassal_include_hook >= 0
}
custom_description = {
text = vassal_modify_vassal_contract_cannot_increase_obligation_level
object = scope:recipient
value = count_obligation_improvements_for_vassal_include_hook
count_obligation_improvements_for_vassal_include_hook = 0
}
}
custom_description = {
text = vassal_modify_vassal_contract_obligation_change_limit
value = list_size:changed_obligations
list_size:changed_obligations <= max_contract_changes
}
}
}As written in game/common/character_interactions/00_modifiy_vassal_contract.txt.
Effects (on_send, on_accept, on_decline) (106 lines of game script)
on_accept = scope:puppet_or_actor = {
send_interface_message = {
type = msg_vassal_contract_change
title = modify_vassal_contract_interaction_notification
right_icon = scope:recipient
if = {
limit = {
always = scope:hook
}
use_hook = scope:recipient
add_achievement_flag_effect = {
FLAG = achievement_fine_print_flag
}
}
hidden_effect = {
set_subject_contract_modification_blocked = yes
}
every_in_list = {
list = changed_obligations
save_scope_as = obligation
scope:puppet_or_actor = {
vassal_contract_set_obligation_level = {
type = scope:obligation.vassal_contract_type
level = scope:obligation
}
}
}
}
}
scope:puppet_or_actor = {
set_variable = {
name = vassal_recently_adjusted_mandala_vassal_contract
value = scope:recipient
years = mandala_vassal_obligation_cooldown_years
}
}
diarch_changed_own_contract_effect = yes
hidden_effect = {
if = {
limit = {
catalyst_granted_powerful_diff_faith_vassal_religious_protection_preliminary_trigger = {
CHAR = scope:puppet_or_actor
}
scope:recipient = {
any_character_struggle = {
involvement = involved
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
CATALYST = catalyst_granted_powerful_diff_faith_vassal_religious_protection
CHAR = scope:puppet_or_actor
}
}
}
}
scope:recipient = {
every_character_struggle = {
involvement = involved
limit = {
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
CATALYST = catalyst_granted_powerful_diff_faith_vassal_religious_protection
CHAR = scope:puppet_or_actor
}
}
activate_struggle_catalyst = {
catalyst = catalyst_granted_powerful_diff_faith_vassal_religious_protection
character = scope:recipient
}
}
}
}
if = {
limit = {
scope:recipient.count_obligation_improvements_for_vassal > 0
scope:puppet_or_actor = {
is_diff_faith_or_culture_trigger = {
CHAR = scope:recipient
STATUS = involved
}
any_character_struggle = {
involvement = involved
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal
CHAR = scope:recipient
}
}
}
}
scope:puppet_or_actor = {
every_character_struggle = {
involvement = involved
limit = {
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
CATALYST = catalyst_grant_privilege_to_diff_faith_culture_vassal
CHAR = scope:recipient
}
}
activate_struggle_catalyst = {
catalyst = catalyst_grant_privilege_to_diff_faith_culture_vassal
character = scope:puppet_or_actor
}
}
}
}
}
scope:puppet_or_actor = {
additional_flavor_check_effect = yes
}As written in game/common/character_interactions/00_modifiy_vassal_contract.txt.
- Category
- Vassal actions
- In the menu
- main list
- ID
vassal_modify_vassal_contract_interaction
Source: game/common/character_interactions/00_modifiy_vassal_contract.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.