CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Vassal actions

Request Contract Change

No costAccepted automatically

Renegotiate your Vassal Contract with the other character

What you need

You

To send it

  • None of these

    • The character you target: Is at war with you
  • If

    • You:
      • subject_contract_is_blocked_from_modification = yes

    Then

    • You:
      • subject_contract_is_blocked_from_modification = no

    Otherwise

    • If

      • You: Has “vassal modify contract cooldown” (a variable the game's script sets)

      Then

      • The Vassal Contract can only be changed once every 5 years - Can be changed again after …

      Otherwise

      • … can not make another request until …

To see it in the menu

Request Contract Change is a vassal character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_modifiy_vassal_contract.txt.

for a guide, post or blog
Quick answers (1)
Will the AI accept Request Contract Change?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • If

    Then

    • Use a Hook on the target
  • Every in list › You:
    • vassal_contract_set_obligation_level = { type = scope:obligation.vassal_contract_type level = scope:obligation }
  • If never:
    • If

      a check the game hides

      Then

      • The diarch:
        • … use your status as Diarch to countersign some of … own changes
        • If

          • diarch ?= scope:liege
          • has_diarchy_active_parameter = diarchy_is_co_rulership

          Then

          • Opinion: Abused Position of Trust (-10)

          Otherwise

          • Opinion: Abused Position of Trust (-40)

Options when sending

  • Use a Hook
  • Use Borrowed Powers

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (8 lines of game script)
is_shown = scope:puppet_or_actor = {
	is_independent_ruler = no
	this != scope:recipient
	liege ?= scope:recipient
	is_tributary = no
	vassal_contract_has_modifiable_obligations = yes
	government_has_flag = government_is_nomadic
}

As written in game/common/character_interactions/00_modifiy_vassal_contract.txt.

Can be sent when (is_valid…) (63 lines of game script)
NOT = {
	scope:recipient = {
		is_at_war_with = scope:puppet_or_actor
	}
}
trigger_if = {
	limit = {
		scope:puppet_or_actor = {
			subject_contract_is_blocked_from_modification = yes
		}
	}
	scope:puppet_or_actor = {
		subject_contract_is_blocked_from_modification = no
	}
}
trigger_else = {
	trigger_if = {
		limit = {
			scope:puppet_or_actor = {
				has_variable = vassal_modify_contract_cooldown
			}
		}
		custom_tooltip = {
			text = vassal_modify_contract_cooldown_desc
			scope:puppet_or_actor = {
				NOT = {
					has_variable = vassal_modify_contract_cooldown
				}
			}
		}
	}
	trigger_else = {
		custom_tooltip = {
			text = nomad_contract_request_cooldown_desc
			scope:puppet_or_actor = {
				NOT = {
					has_variable = nomad_contract_request_cooldown
				}
			}
		}
	}
	scope:puppet_or_actor = {
		has_changed_contract_obligation_trigger = yes
	}
	scope:puppet_or_actor = {
		trigger_if = {
			limit = {
				count_obligation_improvements_for_vassal_include_hook >= 0
			}
			custom_description = {
				text = vassal_modify_vassal_contract_cannot_increase_obligation_level
				object = scope:recipient
				value = count_obligation_improvements_for_vassal_include_hook
				count_obligation_improvements_for_vassal_include_hook = 0
			}
		}
		custom_description = {
			text = vassal_modify_vassal_contract_obligation_change_limit
			value = list_size:changed_obligations
			list_size:changed_obligations <= max_contract_changes
		}
	}
}

As written in game/common/character_interactions/00_modifiy_vassal_contract.txt.

Effects (on_send, on_accept, on_decline) (49 lines of game script)
on_accept = scope:puppet_or_actor = {
	send_interface_message = {
		type = msg_vassal_contract_change
		title = modify_vassal_contract_interaction_notification
		right_icon = scope:recipient
		if = {
			limit = {
				always = scope:hook
			}
			use_hook = scope:recipient
			add_achievement_flag_effect = {
				FLAG = achievement_fine_print_flag
			}
		}
		hidden_effect = {
			set_variable = {
				name = vassal_modify_contract_cooldown
				value = yes
				years = vassal_modify_contract_cooldown_value
			}
		}
		hidden_effect = {
			set_subject_contract_modification_blocked = yes
		}
		every_in_list = {
			list = changed_obligations
			save_scope_as = obligation
			scope:puppet_or_actor = {
				vassal_contract_set_obligation_level = {
					type = scope:obligation.vassal_contract_type
					level = scope:obligation
				}
			}
		}
	}
}
diarch_changed_own_contract_effect = yes
scope:puppet_or_actor = {
	additional_flavor_check_effect = yes
}
on_decline = hidden_effect = {
	scope:puppet_or_actor = {
		set_variable = {
			name = nomad_contract_request_cooldown
			value = yes
			years = vassal_modify_contract_cooldown_value
		}
	}
}

As written in game/common/character_interactions/00_modifiy_vassal_contract.txt.

Category
Vassal actions
In the menu
main list
ID
nomad_vassal_modify_vassal_contract_interaction

Source: game/common/character_interactions/00_modifiy_vassal_contract.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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