CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Royal Court files

add_scaled_artifact_modifier_prestige_effect

add_scaled_artifact_modifier_prestige_effect = yes

game/common/scripted_effects/00_ep1_artifact_creation_effects.txt, line 3872 (54 lines). No parameters.

add_scaled_artifact_modifier_prestige_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 3872 of its file. It takes no parameters: add_scaled_artifact_modifier_prestige_effect = yes. The game's script calls it in 20 places, among them minister_project_train_troops (great project), Treasure Map: A Bird in the Hand... (event ep3_contract_event.0045) and Weaponsmith: Famous Blade (event ep2_locale_events.4505). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.

What it does

  • If

    • rarity = common

    Then

    • 1 of 2 things will happen:
      • 57%:
        • add_artifact_modifier = artifact_monthly_prestige_1_modifier
      • 43%:
        • add_artifact_modifier = artifact_monthly_prestige_2_modifier

    Else if

    • rarity = masterwork

    Then

    • 1 of 2 things will happen:
      • 57%:
        • add_artifact_modifier = artifact_monthly_prestige_3_modifier
      • 43%:
        • add_artifact_modifier = artifact_monthly_prestige_4_modifier

    Else if

    • rarity = famed

    Then

    • 1 of 2 things will happen:
      • 57%:
        • add_artifact_modifier = artifact_monthly_prestige_5_modifier
      • 43%:
        • add_artifact_modifier = artifact_monthly_prestige_6_modifier

    Else if

    • rarity = illustrious

    Then

    • 1 of 2 things will happen:
      • 57%:
        • add_artifact_modifier = artifact_monthly_prestige_7_modifier
      • 43%:
        • add_artifact_modifier = artifact_monthly_prestige_8_modifier

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (54 lines of game script)
add_scaled_artifact_modifier_prestige_effect = {
	if = {
		limit = {
			rarity = common
		}
		random_list = {
			20 = {
				add_artifact_modifier = artifact_monthly_prestige_1_modifier
			}
			15 = {
				add_artifact_modifier = artifact_monthly_prestige_2_modifier
			}
		}
	}
	else_if = {
		limit = {
			rarity = masterwork
		}
		random_list = {
			20 = {
				add_artifact_modifier = artifact_monthly_prestige_3_modifier
			}
			15 = {
				add_artifact_modifier = artifact_monthly_prestige_4_modifier
			}
		}
	}
	else_if = {
		limit = {
			rarity = famed
		}
		random_list = {
			20 = {
				add_artifact_modifier = artifact_monthly_prestige_5_modifier
			}
			15 = {
				add_artifact_modifier = artifact_monthly_prestige_6_modifier
			}
		}
	}
	else_if = {
		limit = {
			rarity = illustrious
		}
		random_list = {
			20 = {
				add_artifact_modifier = artifact_monthly_prestige_7_modifier
			}
			15 = {
				add_artifact_modifier = artifact_monthly_prestige_8_modifier
			}
		}
	}
}

As written in game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_scaled_artifact_modifier_prestige_effect.

Source: game/common/scripted_effects/00_ep1_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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