CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Royal Court files

create_artifact_panacea_effect

create_artifact_panacea_effect = { ALCHEMIST = … OWNER = … }

game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt, line 6896 (60 lines). Parameters: $ALCHEMIST$, $OWNER$.

create_artifact_panacea_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 6896 of its file. A call passes 2 parameters: ALCHEMIST and OWNER. The game's script calls it in 1 place, among them Inspiration Realized (event fund_inspiration.1081). Patch 1.20.1.2, from game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt.

The comment above it in the file

Panacea

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (60 lines of game script)
create_artifact_panacea_effect = {
	# Get the character the artifact is being made for.
	$OWNER$ = { save_scope_as = owner }
	$ALCHEMIST$ = { save_scope_as = alchemist }
	hidden_effect_new_object = {
		# Get artifact quality, wealth, and materials
		get_artifact_quality_effect = yes
		get_artifact_wealth_effect = yes
		if = { #If we have set the location we use it for the materials
			limit = { exists = scope:location }
			scope:location = { add_to_list = artifact_material_sources }
		}

		scope:owner = {
			# Create the artifact
			create_artifact = {
				name = artifact_panacea_name
				description = placeholder
				creator = scope:alchemist
				visuals = small_box
				type = panacea
				modifier = artifact_negate_health_penalty_add_1_modifier
				wealth = scope:wealth
				quality = scope:quality
				save_scope_as = newly_created_artifact
			}
		}

		scope:newly_created_artifact = {
			get_artifact_feature_references_effect = yes
			set_artifact_description = artifact_panacea_description

			if = {
				limit = {
					rarity = illustrious
				}
				add_artifact_modifier = artifact_negate_health_penalty_add_4_modifier
			}
			else_if = {
				limit = {
					rarity = famed
				}
				add_artifact_modifier = artifact_negate_health_penalty_add_3_modifier
			}
			else_if = {
				limit = {
					rarity = masterwork
				}
				add_artifact_modifier = artifact_negate_health_penalty_add_2_modifier
			} 
			else_if = {
				limit = {
					rarity = common
				}
				add_artifact_modifier = artifact_negate_health_penalty_add_1_modifier
			}
			add_scaled_artifact_modifier_prestige_effect = yes
		}
	}
}

As written in game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls create_artifact_panacea_effect.

Events (1)

Source: game/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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