CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

activity_setup_special_type_progression_effect

activity_setup_special_type_progression_effect = yes

game/common/scripted_effects/00_activity_effects.txt, line 4305 (6 lines). No parameters.

activity_setup_special_type_progression_effect is a scripted effect in Crusader Kings III, written at line 4305 of its file. It takes no parameters: activity_setup_special_type_progression_effect = yes. The game's script calls it in 5 places, among them Camp Revelry (activity), Coronation (activity) and Hunt (activity). Patch 1.20.1.2, from game/common/scripted_effects/00_activity_effects.txt.

The comment above it in the file

Set this in the on_start of your activity (note - NOT the PHASE on_start, but your ACTIVITY on_start)

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (6 lines of game script)
activity_setup_special_type_progression_effect = {
	set_variable = {
		name = activity_special_type_progression
		value = 0
	}
}

As written in game/common/scripted_effects/00_activity_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls activity_setup_special_type_progression_effect.

Source: game/common/scripted_effects/00_activity_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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