Scripted effect
activity_setup_special_type_progression_effect
activity_setup_special_type_progression_effect = yesgame/common/scripted_effects/00_activity_effects.txt, line 4305 (6 lines). No parameters.
activity_setup_special_type_progression_effect is a scripted effect in Crusader Kings III, written at line 4305 of its file. It takes no parameters: activity_setup_special_type_progression_effect = yes. The game's script calls it in 5 places, among them Camp Revelry (activity), Coronation (activity) and Hunt (activity). Patch 1.20.1.2, from game/common/scripted_effects/00_activity_effects.txt.
The comment above it in the file
Set this in the on_start of your activity (note - NOT the PHASE on_start, but your ACTIVITY on_start)
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
activity_setup_special_type_progression_effect = {
set_variable = {
name = activity_special_type_progression
value = 0
}
}As written in game/common/scripted_effects/00_activity_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls activity_setup_special_type_progression_effect.
Activities (5)
Source: game/common/scripted_effects/00_activity_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.