Modifier · house unity
Intrigue Network
unity_competitive_spies_modifier
The members of this house are sharing intrigue with one another, establishing a spy network exclusive to their house.
Intrigue Network (modifier ID unity_competitive_spies_modifier) is a named modifier in Crusader Kings III. It gives Hostile scheme success chance +1%, Enemy hostile scheme success chance -1%, Scheme Secrecy +1%, counted per: Increase per Landed House member. The script puts it on a house unity. One place in the game's script adds it: Enforce Intrigue Network (decision). Patch 1.20.1.2, from game/common/modifiers/00_unity_modifiers.txt.
Effects
The game counts these once per: Increase per Landed House member
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
Decisions (1)
- Enforce Intrigue Network
for 10 years
Source: game/common/modifiers/00_unity_modifiers.txt (line 17), the English localisation (unity_competitive_spies_modifier, unity_competitive_spies_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.