Modifier · character
The Great Khan
the_great_khan_modifier
This character has been proclaimed the Great Khan, the rightful successor to the Khan of Khans.
The Great Khan (modifier ID the_great_khan_modifier) is a named modifier in Crusader Kings III. It gives Natural Dread +30, Dread Decay -50%, Enemy Hostile Scheme Phase Length 40 days slower per Scheme Phase, Enemy hostile scheme success chance -75%, Vassal Limit +75, Minority Vassal Opinion +20 and 9 more. The script puts it on a character. 2 places in the game's script add it, among them story_mongol_invasion (story cycle) and The Greatest of Khans (story cycle). 2 places remove it. Patch 1.20.1.2, from game/common/modifiers/00_event_modifiers.txt.
Effects
- Natural Dread+30
- Dread Decay-50%
- Enemy Hostile Scheme Phase Length40 days slower per Scheme Phase
- Enemy hostile scheme success chance-75%
- Vassal Limit+75
- Minority Vassal Opinion+20
- Army Gold Maintenance-50%
- Archer Cavalry Siege Progress+0.3
- Light Cavalry Siege Progress+0.3
- Archer Cavalry Toughness+75%
- Light Cavalry Toughness+75%
- Heavy Cavalry Toughness+75%
- Archer Cavalry Damage+75%
- Light Cavalry Damage+75%
- Heavy Cavalry Damage+75%
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
Story cycles (2)
- story_mongol_invasion
- The Greatest of Khans
Where it is removed
Events (1)
- Fading of the Great Dream
mpo_greatest_of_khans.0040
On actions (the game's own hooks) (1)
- on_title_lost
Source: game/common/modifiers/00_event_modifiers.txt (line 416), the English localisation (the_great_khan_modifier, the_great_khan_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.