Modifier · county
Natural Disaster Test
tgp_minister_project_train_troops_natural_disaster_test_modifier
This county is prepared for organized evacuation, damage mitigation and swift rebuild in case of any natural disaster thanks to mandatory drills from Ministry of War.
Natural Disaster Test (modifier ID tgp_minister_project_train_troops_natural_disaster_test_modifier) is a named modifier in Crusader Kings III, in the All Under Heaven files. It gives Control Growth +10%, Supply Limit +20%, Danger -10, Plague Resistance +2. The script puts it on a county. One place in the game's script adds it: minister_project_train_troops (great project). Patch 1.20.1.2, from game/common/modifiers/10_tgp_modifiers.txt.
Effects
- Control Growth+10%
- Supply Limit+20%
- Danger-10
- Plague Resistance+2
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
Great projects (1)
- minister_project_train_troops
for 10 years
Source: game/common/modifiers/10_tgp_modifiers.txt (line 210), the English localisation (tgp_minister_project_train_troops_natural_disaster_test_modifier, tgp_minister_project_train_troops_natural_disaster_test_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.