Modifier · character
Bandits' Benefactor
bandit_king_modifier
This character is recruiting followers from the lower stratum of society, at every opportunity. Every time this character completes an Intrigue Contract, they get unique Men-at-Arms. The amount depends on the progress in the Gallowsbait Trait Path.
Bandits' Benefactor (modifier ID bandit_king_modifier) is a named modifier in Crusader Kings III, in the Roads to Power files. It gives Martial +2, Intrigue +2, Feudal Ruler Opinion -20, Clan Opinion -20, Administrative Ruler Opinion -20, Adventurer Opinion +40. The script puts it on a character. 2 places in the game's script add it, among them Levy the Outcasts (decision) and Levy the Outcasts (event ep3_laamp_decision_event.1120). 2 places remove it. Patch 1.20.1.2, from game/common/modifiers/07_ep3_laamp_flavor_modifiers.txt.
Effects
- Martial+2
- Intrigue+2
- Feudal Ruler Opinion-20
- Clan Opinion-20
- Administrative Ruler Opinion-20
- Adventurer Opinion+40
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
Decisions (1)
Events (1)
- Levy the Outcasts
ep3_laamp_decision_event.1120through become_bandit_king_decision_effect
Where it is removed
Decisions (1)
Events (1)
- The … of the …
ep3_decisions_event.5001through disburse_knight_errant_decision_rewards_effect
Source: game/common/modifiers/07_ep3_laamp_flavor_modifiers.txt (line 73), the English localisation (bandit_king_modifier, bandit_king_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.