Scripted effect · Roads to Power files
disburse_knight_errant_decision_rewards_effect
disburse_knight_errant_decision_rewards_effect = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 689 (17 lines). No parameters.
disburse_knight_errant_decision_rewards_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 689 of its file. It takes no parameters: disburse_knight_errant_decision_rewards_effect = yes. The game's script calls it in 2 places, among them The … of the … (decision) and The … of the … (event ep3_decisions_event.5001). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
- Gains the Trait Knight-Errant
- Their house:
- The house gains the modifier “Swansong”
- Monthly Prestige per Knight +1%
- Hastiluder Trait Experience Gain +20%
- Accolade Glory Gain +10%
- The house gains the modifier “Swansong”
- You gain the "The Golden Coat of the …" Armor type Artifact
- If has the Modifier: Bandits' Benefactor: Loses “Bandits' Benefactor”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (17 lines of game script)
disburse_knight_errant_decision_rewards_effect = {
add_trait = knight_errant
house = {
add_house_modifier = {
modifier = ep3_knight_of_the_swan_house_modifier
}
}
custom_tooltip = knight_errant_decision_armor_tt
if = {
limit = { has_dlc_feature = legends }
create_swan_knight_legend_seed_effect = yes
}
if = {
limit = { has_character_modifier = bandit_king_modifier }
remove_character_modifier = bandit_king_modifier
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls disburse_knight_errant_decision_rewards_effect.
Decisions (1)
Events (1)
- The … of the …
ep3_decisions_event.5001
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.