Scripted effect · Legends of the Dead files
create_swan_knight_legend_seed_effect
create_swan_knight_legend_seed_effect = yesgame/common/scripted_effects/06_dlc_ce1_legend_effects.txt, line 2965 (64 lines). No parameters.
create_swan_knight_legend_seed_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 2965 of its file. It takes no parameters: create_swan_knight_legend_seed_effect = yes. The game's script calls it in 1 place, among them disburse_knight_errant_decision_rewards_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.
What it does
If
- Their location: Is in the Europe region
Then
create_legend_seed = { … }
Else if
- Their location:
One of these
- Is in the India region
or
Is in the ghw region caucasus regionor
Is in the China regionor
Is in the Japan regionor
Is in the Korea regionor
Is in the Southeast Asia region
Then
create_legend_seed = { … }
Else if
- Their location: Is in the Africa region
Then
create_legend_seed = { … }
Otherwise
create_legend_seed = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (64 lines of game script)
create_swan_knight_legend_seed_effect = {
if = {
limit = {
location = {
geographical_region = world_europe
}
}
create_legend_seed = {
type = heroic
quality = famed
chronicle = swan_knight
properties = {
friendly_animal = flag:swan
}
}
}
else_if = {
limit = {
location = {
OR = {
geographical_region = world_india
geographical_region = ghw_region_caucasus
geographical_region = world_asia_china
geographical_region = world_asia_japan
geographical_region = world_asia_korea
geographical_region = world_asia_southeast
}
}
}
create_legend_seed = {
type = heroic
quality = famed
chronicle = swan_knight
properties = {
friendly_animal = flag:tiger
}
}
}
else_if = {
limit = {
location = {
geographical_region = world_africa
}
}
create_legend_seed = {
type = heroic
quality = famed
chronicle = swan_knight
properties = {
friendly_animal = flag:lion
}
}
}
else = {
create_legend_seed = {
type = heroic
quality = famed
chronicle = swan_knight
properties = {
friendly_animal = flag:hart
}
}
}
}As written in game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls create_swan_knight_legend_seed_effect.
Scripted effects (1)
Source: game/common/scripted_effects/06_dlc_ce1_legend_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.