CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

become_bandit_king_decision_effect

become_bandit_king_decision_effect = yes

game/common/scripted_effects/00_laamp_effects.txt, line 21 (6 lines). No parameters.

become_bandit_king_decision_effect is a scripted effect in Crusader Kings III, written at line 21 of its file. It takes no parameters: become_bandit_king_decision_effect = yes. The game's script calls it in 2 places, among them Levy the Outcasts (decision) and Levy the Outcasts (event ep3_laamp_decision_event.1120). Patch 1.20.1.2, from game/common/scripted_effects/00_laamp_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
become_bandit_king_decision_effect = {
	add_character_modifier = bandit_king_modifier
	bandit_king_maa_spawn_effect = yes
	add_prestige_level = -3
	remove_trait = knight_errant
}

As written in game/common/scripted_effects/00_laamp_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls become_bandit_king_decision_effect.

Decisions (1)

Events (1)

Source: game/common/scripted_effects/00_laamp_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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