Interaction · Imprisonment actions
Torture
Torture the recipient
What you need
You
To send it
If
- Your domicile:
is_domicile_type = camp
Then
Otherwise
- … must have a Barber's Tent Camp Upgrade with the Torturer's Tools upgrade
- Your domicile:
- The character you target:
If
- Has “imprisoned by diarch” (a variable the game's script sets)
scope:recipient.var:imprisoned_by_diarch:is_diarch_of_target = scope:recipient.liege
Then
- Cannot take any action that would release former Regent whilst current Regent is in office
- This action may not be taken against the Ceremonial Monarch
- … is currently being purged
To see it in the menu
- Is an Adult
The character you target
- Is imprisoned by you
- Is an Adult
Torture is an imprisonment character interaction in Crusader Kings III. You need: This action may not be taken against the Ceremonial Monarch. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_prison_interactions.txt.
Quick answers (2)
- What are the requirements for Torture in CK3?
- You: This action may not be taken against the Ceremonial Monarch. (patch 1.20.1.2)
- Will the AI accept Torture?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- You:
- Might discover a Secret, if … has or knows about one
If
- Has the target as rival
Then
Else if
Then
Else if
Then
- Stress and fulfillment impact: -30, and by trait: Compassionate +100, Craven +80, Just +40, Forgiving +80, Generous +40, Trusting +20, Content +20, Family Hierarch +20
Otherwise
- Stress and fulfillment impact: by trait: Sadistic -30, Compassionate +80, Craven +80, Just +40, Forgiving +40, Generous +40, Trusting +20, Content +20
If
- The character you target:
One of these
- Is a powerful vassal of you
or
All of these
exists = primary_titleprimary_title.tier >= tier_empire
or
Is the liege (or above) of youor
scope:puppet_or_actor.faith.religious_head = scope:recipient
Then
- Dread +20
Else if
- The character you target:
One of these
All of these
- Is a vassal of you
primary_title.tier > tier_barony
or
All of these
exists = primary_titleprimary_title.tier >= tier_kingdom
Then
- Dread +15
Else if
- The character you target:
One of these
- You › Any vassal: Is close family of the target
or
You › Any liege or above: Is close family of the targetor
All of these
exists = primary_titleprimary_title.tier > tier_baronyliege ?= scope:puppet_or_actor.liege
or
All of these
exists = primary_titleprimary_title.tier >= tier_duchy
Then
- Dread +10
Else if
- The character you target:
One of these
- Is your spouse
or
Is family of youor
All of these
exists = primary_titleprimary_title.tier >= tier_county
or
You › Any vassal: Is extended family of the targetor
You › Any liege or above: Is extended family of the target
Then
- Dread +5
- The character you target:
- The character you target:
- Opinion: Tortured Me
If
- Has the opinion “Grateful” of you
Then
- Loses the opinion “Grateful” of you
Else if
- In list (more than 1):
always = yes
Then
- … Close Family Members and Spouses: Opinion: Tortured Family Member
- In list (more than 1):
- … (more in the script below)
Events it fires: prison.1001, prison.1010
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (9 lines of game script)
is_shown = scope:puppet_or_actor ?= {
is_adult = yes
}
scope:recipient = {
is_imprisoned_by = scope:puppet_or_actor
}
scope:recipient = {
is_adult = yes
}As written in game/common/character_interactions/00_prison_interactions.txt.
Can be sent when (is_valid…) (52 lines of game script)
scope:puppet_or_actor = {
trigger_if = {
limit = {
domicile ?= {
is_domicile_type = camp
}
}
trigger_if = {
limit = {
scope:actor = scope:puppet_or_actor
}
custom_tooltip = {
text = laamp_torture_requires_tools_tt
domicile = {
has_domicile_parameter = camp_unlocks_torture_interaction
}
}
}
trigger_else = {
custom_tooltip = {
text = laamp_torture_requires_tools_tt_puppeteer
domicile = {
has_domicile_parameter = camp_unlocks_torture_interaction
}
}
}
}
}
scope:recipient = {
custom_description = {
text = currently_being_tortured
NOT = {
has_character_flag = is_being_tortured
}
}
}
cannot_release_former_regent_whilst_old_regent_holds_power_trigger = {
PRISONER = scope:recipient
REGENT = scope:recipient.var:imprisoned_by_diarch
}
tgp_blocked_action_against_tenno_trigger = {
ACTOR = scope:puppet_or_actor
TARGET = scope:recipient
}
custom_tooltip = {
text = is_currently_being_purged_tt
scope:recipient = {
NOT = {
has_character_flag = is_currently_being_purged
}
}
}As written in game/common/character_interactions/00_prison_interactions.txt.
Effects (on_send, on_accept, on_decline) (118 lines of game script)
on_accept = scope:recipient = {
add_character_flag = {
flag = is_being_tortured
months = 6
}
}
scope:puppet_or_actor = {
save_scope_as = bg_override_char
}
torture_interaction_actor_effect = yes
show_as_tooltip = {
scope:recipient = {
add_character_modifier = {
modifier = recently_tortured
years = 5
}
}
}
if = {
limit = {
scope:puppet_or_actor = {
domicile ?= {
has_domicile_parameter = estate_torture_grants_influence
}
}
}
scope:puppet_or_actor = {
custom_tooltip = estate_torture_grants_influence_desc
}
}
hidden_effect = {
random_list = {
3 = {
save_scope_value_as = {
name = torture_method
value = flag:rack
}
}
3 = {
save_scope_value_as = {
name = torture_method
value = flag:whip
}
}
1 = {
save_scope_value_as = {
name = torture_method
value = flag:rats
}
}
8 = {
trigger = {
scope:puppet_or_actor = {
has_trait = lifestyle_poet
}
}
save_scope_value_as = {
name = torture_method
value = flag:poetry
}
}
}
if = {
limit = {
scope:recipient = {
OR = {
any_secret = {
torture_secret_trigger = {
PARTICIPANT = scope:recipient
}
}
any_known_secret = {
secret_owner = {
save_temporary_scope_as = torture_secret_owner
}
torture_secret_trigger = {
PARTICIPANT = scope:torture_secret_owner
}
}
}
}
}
scope:recipient = {
trigger_event = {
id = prison.1001
days = 1
}
}
}
else = {
scope:puppet_or_actor = {
trigger_event = {
id = prison.1010
days = 1
}
}
}
}
if = {
limit = {
scope:puppet_or_actor = {
has_perk = dark_insights_perk
}
}
scope:puppet_or_actor = {
dark_insights_skill_gain_roll_effect = yes
}
}
scope:recipient.house ?= {
change_house_relation_effect = {
HOUSE = scope:puppet_or_actor.house
VALUE = house_relation_damage_medium_value
REASON = torture
CHAR = scope:puppet_or_actor
TARGET_CHAR = scope:recipient
TITLE = scope:dummy_gender
}
}As written in game/common/character_interactions/00_prison_interactions.txt.
- Category
- Imprisonment actions
- Again on the same character
- after 5 years
- In the menu
- under More…
- ID
torture_interaction
Source: game/common/character_interactions/00_prison_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.